Results 81 to 90 of about 729,226 (277)
In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives [PDF]
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning The focus of this chapter is on how young people learn to play video games.
Laurie McCarthy +2 more
core
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay +9 more
wiley +1 more source
Toward an Analysis of Video Games for Mathematics Education
Video games have tremendous potential in mathematics education, yet there is a push to simply add mathematics to a video game without regard to whether the game structure suits the mathematics, and without regard to the level of mathematical thought ...
Kathleen Offenholley
doaj +3 more sources
Enfants et parents : des pratiques vidéoludiques plurielles pour se rencontrer
In therapeutic and educational institutes for children and adolescents with behavioral disorders, we constantly examine their relationship with video games. Our study based on clinical cases explores the role of parents around video games.
Stacie Petruzzellis, Anaïs Jacobs
doaj +1 more source
The industrial sector of game middleware is bound up with the development of video game industries. Canada is at the forefront of those sectors whose economical importance is growing.
Damien Charrieras
doaj +1 more source
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich +4 more
wiley +1 more source
Consensus Formation and Change are Enhanced by Neutrality
Neutral agents are shown to enhance both the formation and overturning of consensus in collective decision‐making. A general mathematical model and experiments with locusts and humans reveal that neutrality enables robust consensus via simple interactions and accelerates consensus change by reducing effective population size.
Andrei Sontag +3 more
wiley +1 more source
Comparing Profitability for Game Developers: Xbox vs PlayStation vs PC [PDF]
Ever since the beginning of the video game industry, consoles have come and gone such as the Atari 2600 and the Nintendo Gameboy. However, there are two main series of consoles that have continued to modern day: the Xbox’s and the PlayStation’s.
Shomer, Thomas
core +1 more source
Delivery of Pleckstrin‐Homology Domains Suppresses PI3K/Akt Signaling and Breast Cancer Metastasis
Current therapies curb tumor growth but not metastasis. Obscurin, a giant metastasis suppressor lost in breast cancer, restrains PI3K/Akt signaling but is impractical to restore. We deploy a mini‐obscurin, comprising the obscurin‐PH‐domain, which sequesters PI3K‐p85, potently suppressing invasion and metastasis.
Matthew Eason +12 more
wiley +1 more source

