Results 61 to 70 of about 48,479 (268)

The impact of video game addiction on aggressive behaviour among tertiary students in Sri Lanka

open access: yesDiscover Education
This research examines the impact of video game addiction on aggressive behaviour of tertiary students in Sri Lanka. Video game addiction, with its potential adverse impacts has raised concerns among the public, especially regarding its link to ...
Warnage Yasanthi Sandamini Fonseka   +8 more
doaj   +1 more source

Emotional characteristics of players with different video game genre preferences

open access: yesПсихолого-педагогические исследования
Context and relevance. In contemporary psychological research, video games are considered a factor potentially associated with characteristics of the emotional domain.
N.Ya. Ageev
doaj   +1 more source

Potential Adverse Effects of Violent Video Gaming: Interpersonal- Affective Traits Are Rather Impaired Than Disinhibition in Young Adults

open access: yesFrontiers in Psychology, 2018
The increasing trend of mass shootings, which were associated with excessive use of violent video games, fueled the debate of possible effects violent video games may have on adolescents and young adults.
Ann-Christin S. Kimmig   +5 more
doaj   +1 more source

Is it only a game? Video games and violence [PDF]

open access: yesJournal of Economic Behavior & Organization, 2019
Popular media often links violent video games to real-life violence, although there is limited evidence to support this link. I analyze how adolescent boys’ violent behavior is affected by the releases of new violent video games in the U.S. Variation in children’s exposure to the releases comes from variation in video game release and interview dates ...
openaire   +3 more sources

Continual Learning for Multimodal Data Fusion of a Soft Gripper

open access: yesAdvanced Robotics Research, EarlyView.
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley   +1 more source

The Impact of Action Video Game Training on Mathematical Abilities in Adults

open access: yesAERA Open, 2017
Playing action video games has previously been linked to improvements in attentional control, the ability to choose what to attend and what to ignore that relies on a frontoparietal network of the brain.
Melissa E. Libertus   +6 more
doaj   +1 more source

The Soulsification of video games

open access: yesMultimedia Tools and Applications
Abstract The Soulsification process emerged during video game development and it influenced both player experience and industry practices. This phenomenon began to manifest following the commercial success of early Souls games such as Demon’s Souls and Dark Souls, which are renowned for their punishing gameplay difficulty, complex level ...
openaire   +1 more source

From video game to ethnographic video game

open access: yesRevue Française des Méthodes Visuelles
The evolution of visual methods transcends the traditional documentary film, embracing various digital formats alongside cinema. Video games, serious games, phone applications and virtual reality are now being used to carry out research, collect data and present the results to the scientific community and the general public. In this article, we look at
Jacques Ibanez Bueno   +2 more
openaire   +3 more sources

Multimodal Engagement Assessment in Children During Invented Story Paradigm With a Social Robot

open access: yesAdvanced Robotics Research, EarlyView.
A multimodal framework is proposed to assess children's engagement during storytelling interactions with a social robot. Gaze, physiological, and behavioral data are combined and validated against observer ratings. An automated gaze‐labeling strategy is introduced, and supervised classifiers achieve high accuracy. The study supports scalable engagement
Laura Fiorini   +7 more
wiley   +1 more source

HUMAN VIRTUAL REALITY ELEVATED-PLUS-MAZE AS A TOOL FOR THE ASSESSMENT OF PSYCHOPHYSIOLOGICAL ALTERATIONS IN ALCOHOL AND CANNABIS USE. A TRANSLATIONAL APPROACH

open access: yesIBRO Neuroscience Reports, 2023
Román D. Moreno-Fernández   +7 more
doaj   +1 more source

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