Results 91 to 100 of about 96,586 (217)

Museums in video games | Video games in museums

open access: yespiano b, 2019
In the last few years, video games reached a maturity that is now recognized at an institutional level and that led them to enter in schools and museums. The musealization of the video game proposes a series of analysis opportunities. The essay intends to investigate this theme from two different perspectives: first the role of the museum in the ...
openaire   +1 more source

On Making Good Games - Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay Features [PDF]

open access: yes, 2010
This paper uses a framework of player virtues to perform a theoretical exploration of what is required to make a game good. The choice of player virtues is based upon the view that games can be seen as implements, and that these are good if they ...
Björk, Staffan, Bj\uf6rk, Staffan
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Cheating by Video Game Participants

open access: yes, 2007
In this paper, I explore the concept of cheating in the medium of the video game. Why do people do it? How does online cheating differ from offline? The existence of cheat codes seems to imply that cheating is rampant and even encouraged - orperhaps it’s
Parker, Jim
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Undercurrents – A Computer-Based Gameplay Tool to Support Tabletop Roleplaying [PDF]

open access: yes, 2010
This paper introduces Undercurrents, a computer-based gameplay tool for providing additional communication and media streams during tabletop roleplaying sessions.
Bergström, Karl   +4 more
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Fostering Creativity Through Educational Video Game Development Projects: A Study of Contextual and Task Characteristics

open access: yes, 2013
The increasing demand for creative individuals in the labor market requires well-prepared professionals, capable of enhancing competitiveness through new ideas and innovative actions.
López, Ximena, Fabricatore, Carlo
core   +1 more source

Product placement in video games as a marketing strategy: an attempt to analysis in Disney company [PDF]

open access: yes
Esta investigación de carácter cualitativo que se aproxima al método del caso intenta examinar la aplicación de la estrategia del product placement en el ámbito de los videojuegos a fin de identificar las diferencias en enfoques de product placement más ...
Elena Pardo   +2 more
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An Investigation of the Digital Sublime in Video Game Production

open access: yes
This research project examines how video games can be programmed to generate the sense of the digital sublime. The digital sublime is a term proposed by this research to describe experiences where the combination of code and art produces games that ...
Betts, Thomas
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On The Foundations of Digital Games [PDF]

open access: yes, 2013
Computers have lead to a revolution in the games we play, and, following this, an interest for computer-based games has been sparked in research communities.
Björk, Staffan, Bj\uf6rk, Staffan
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Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play

open access: yes, 2006
Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and ...
Chumbley, J, Griffiths, MD
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The importance of video game literacy for healthy parenting

open access: yes, 2018
Many children enjoy playing video games, yet they offer distinct challenges and opportunities arising from their ability to tell stories, invite participation, create imaginary worlds and connect players.
Robertson, Andy
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