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The Effect of Character Design on Character Identification for Mobile Games

2018
Mobile games with role-playing features are currently one of the most popular types of mobile games on the market. From the viewpoint of game development, it is crucial to encourage players to continue playing these games. The relationship of a player with his/her game character/avatar is an important factor for game design.
Jin-Yu Chen   +3 more
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Motion creation for online game characters

Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, 2006
The character creation that creates the player's characters has been adopted in various online games. It has an important role of creating unique characters. Although the creation of the body shape, the skin color and the hairstyle has been achieved, motion creation hasn't.
Junichi Hoshino, Atsushi Nakano
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Games of character: team sports, games, and character development in Victorian public schools, 1850–1900

Paedagogica Historica, 2017
AbstractThis article examines the ascendance of team sports as tools of “character building” in British Victorian public schools in the second half of the nineteenth century. The focus of this enquiry is the commonly overlooked pedagogical innovation underlying this process – the utilisation of organised games as educational tools.
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Game AGI beyond Characters

2016
Artificial General Intelligence has traditionally used games as a testbed to develop domain-agnostic game playing techniques. Yet games are about more than winning. This chapter reviews recent efforts that have broadened the ways Artificial Intelligence (AI) is used in games, covering: modeling and managing player experiences, creating novel game ...
openaire   +1 more source

Spoken Communication with Computer Game Characters

Third International Conference on Information Technology and Applications (ICITA'05), 2005
This paper explores the characteristics of a new language for communication with game characters. This new language is called game pidgin language (GPL) (Rudra et al., 2003). A GPL is a sub-class of computer pidgin language (CPL) (Hinde and Belrose) which is a new spoken language taught to the game player and is efficient for dialogues with the ...
T. Rudra, T. Bossomaier, David Tien
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Curious Characters for Games in Second Life

2009
Recently, a new generation of multiuser virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result is evolving virtual spaces for commerce, education, entertainment and social interaction.
Mary Lou Maher, Kathryn E. Merrick
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Bayesian imitation learning in game characters

International Journal of Intelligent Systems Technologies and Applications, 2007
Imitation learning is a powerful mechanism applied by primates and humans. It allows for a straightforward acquisition of behaviours that, through observation, are known to solve everyday tasks. Recently, a Bayesian formulation has been proposed that provides a mathematical model of imitation learning.
Christian Bauckhage   +3 more
openaire   +2 more sources

How to Steer Characters in Group Games

2009
Video games played by several persons using the same screen require specific user interfaces. In this work, we look at options to let players steer a number of on-screen characters. To this end, we have built a prototype system that employs a number of Nintendo Wii Remote devices for input.
Jörn Loviscach, I. Abiyasa Suhardi
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Better Game Characters by Design

2006
* About the Author* Foreword by Tim Schafer* Preface* About the DVD*I First Impressions* What Is Covered and Why* Who Will Find Part I Most Useful* Overview of Key Concepts* Take-Aways from Part I*1 Social Surface*1.1 What Is Covered and Why*1.2 The Psychological Principles*1.3 Design Pointers*1.4 Interview: Gonzalo Frasca*1.5 Summary and What Is Next ...
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Synthesizing Movements for Computer Game Characters

2004
Recent findings in biological neuroscience suggest that the brain learns body movements as sequences of motor primitives. Simultaneously, this principle is gaining popularity in robotics, computer graphics and computer vision: movement primitives were successfully applied to robotic control tasks as well as to render or to recognize human behavior.
Thurau, Christian   +6 more
openaire   +1 more source

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