Results 91 to 100 of about 56,057 (282)
The development of situational simulation game programming [PDF]
Plan BAccording to Professor Kevin McDonald at UW-STOUT, the students in introductory-level business classes need a tool to encourage them to understand business concepts.
Jintanawan, Jaturon
core
Abstract As England embarks on its first comprehensive curriculum review in fifteen years, this paper offers critical insights from schools that sustained arts‐rich provision despite a policy landscape hostile to creative subjects. Drawing on data from the Researching Arts‐rich Primary Schools (RAPS) project—a mixed‐methods study of 76 arts‐rich ...
Pat Thomson, Christine Hall
wiley +1 more source
Football is the most popular sport in the world, with more than 250 million active players spread across more than 200 countries according to the IFAB Annual Report.
Andre Juan Rustu Bumi, Ipang Setiawan
doaj +1 more source
Abstract This article examines how national education in Hong Kong functions as a contested arena in which state and non‐state actors struggle over the meaning of citizenship, identity and schooling. Using inductive frame analysis of 319 news articles (2020–2025) from five Chinese‐ and English‐language outlets, it identifies diagnostic, prognostic and ...
Jason Cong Lin
wiley +1 more source
Brot, Spiele … und Latrinen? Zur Darstellung römischer Stadträume im Computerspiel
This paper focuses on the reception of antiquity within a medium previously not held worthy of a detailed scientific analysis in classical scholarship, i.e. computer and video games.
Christian Rollinger
doaj
Abstract As front‐line observers and active participants in pupils' daily lives, teachers closely monitor pupils' social interactions, emotional states and behavioural changes. Their unique perspective enables them to detect problems in the social lives of their pupils that may not be immediately visible to peers, parents or mental health professionals.
Yixuan Zheng +4 more
wiley +1 more source
Perancangan game interaktif tentang rambu lalu lintas guna meningkatkan kesadaran keselamatan berkendara untuk generasi muda usia 17-20 tahun [PDF]
ABSTRAK Widoyoko, Bangun. 2013. Perancangan Game Interaktif Tentang Rambu Lalu Lintas Guna Meningkatkan Kesadaran Keselamatan Berkendara Untuk Generasi Muda Usia 17 – 20 Tahun .
Bangun Widoyoko; Mahasiswa
core
Migrant success in UK Education: Are there lessons for government social mobility policy?
Abstract The school achievement and career aspirations of 23 sixth form students at a multi‐cultural urban academy in the UK are explored through interviews. The sample includes 16 s‐generation migrants, 6 UK‐born students with migrant parents and 1 UK‐born student, selected to represent a cohort of over 300 post‐16 learners.
Bernard Barker, Kate Hoskins
wiley +1 more source
Abstract Cooperative learning is a widely adopted teaching method to improve academic achievement. This review synthesises existing research on the use of cooperative learning within a school setting for pupils aged 11–16 years. Such a review has not been undertaken to date and will present an evidence base for educators considering implementation ...
Patricia Hampson +2 more
wiley +1 more source
Santa Rita, Baseball Game [PDF]
A baseball game is played between teams from Santa Rita and Silver City.8 bit; 434 ppi; ScanMaker ...
core

