Results 81 to 90 of about 56,057 (282)
Activism as education in and through the youth climate justice movement
Abstract Young people worldwide are increasingly participating in a global movement for climate justice, yet to date, little research has examined how youth climate justice activists conceive of and experience activism as education. The present study used in‐depth, semi‐structured interviews with 16 US climate justice activists (aged 15–17) to address ...
Carlie D. Trott
wiley +1 more source
Mobile context-aware game for the next generation [PDF]
Traditional networked multiplayer games are typically confined to be played on desktop computers. With the recent advances in mobile networking, context-aware computing, and sensor-based computing, researchers and game designers are able to explore the ...
Mitchell, Keith +4 more
core
CALL #FROG2023: "Money & Games" vom 13. bis 15. Oktober 2023, im Wiener Rathaus
While thousands of enthusiastic players are gathering annually at the Game City in the Vienna City Hall, the FROG invites to an academic discourse on the subject of games and play.
Katharina Kaiser-Müller
doaj
Abstract This study explores the multifaceted dynamics of student sentiment towards artificial intelligence (AI)‐based education by integrating sentiment analysis techniques with statistical methods, including Monte Carlo simulations and decision tree modelling, alongside qualitative grounded theory analysis.
Volkan Duran +2 more
wiley +1 more source
Abstract Young people in the United States (and beyond) access spaces for activism in varied ways, including the out‐of‐school time sector, where youth activism (YA) groups draw on informal learning pedagogies to engage young people in collective action.
Laura Weiner
wiley +1 more source
Between public service and market: Portraying the bifront university in a platformized world
Abstract This paper contributes to the international debate on the changes affecting recruitment and orientation processes toward higher education. Based on qualitative research involving 19 Italian public universities, the study analyses the transformations in communication, recruitment and orientation activities within platformization and increasing ...
Marco Pitzalis +2 more
wiley +1 more source
Effect of a Mobile Game–Based Intervention to Enhance Child Safety: Randomized Controlled Trial
BackgroundEvidence supports the effectiveness of serious games in health education, but little is known about their effects on the psychosocial well-being of children in the general population.
Rosa S Wong +7 more
doaj +1 more source
Abstract Study‐abroad programs are increasingly adopted and supported by institutions and governments as a strategic tool for deepening internationalisation and public diplomacy through people‐to‐people, institution‐to‐institution and country‐to‐country connections.
Ly Thi Tran, Thinh Huynh
wiley +1 more source
We present a variable-rate learned image compression (LIC) model that integrates Transformer-based quantization–reconstruction (QR) offset prediction, entropy-guided hyper-latent quantization, and perceptually informed multi-objective optimization ...
Yong-Hwan Lee, Wan-Bum Lee
doaj +1 more source
Form flows function: Learner‐centered game Re‐design in a STEM classroom
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi +2 more
wiley +1 more source

