Results 91 to 100 of about 14,166,714 (383)

ExerG – an exergame-based training device for the rehabilitation of older adults: a functional model usability study

open access: yesBMC Geriatrics
Background Exergames are interactive technology-based exercise programs. By combining physical and cognitive training components, they aim to preserve independence in older adults and reduce their risk of falling.
Jane Muheim   +17 more
doaj   +1 more source

Resource modalities in game semantics [PDF]

open access: yes, 2007
The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate instead the contrary: that
Melliès, Paul-André, Tabareau, Nicolas
core   +2 more sources

ATG4B is required for mTORC1‐mediated anabolic activity and is associated with clinical outcomes in non‐small cell lung cancer

open access: yesFEBS Open Bio, EarlyView.
The relationship between anabolic and catabolic processes governing lung cancer cell growth is nuanced. We show that ATG4B, an autophagy regulator, is elevated in lung cancer and that high ATG4B is associated with worse patient outcomes. Targeting ATG4B in cells reduces growth, protein synthesis, and mTORC1 activity, demonstrating a new relationship ...
Patrick J. Ryan   +6 more
wiley   +1 more source

A Grey-Box Approach to Automated Mechanism Design [PDF]

open access: yes, 2010
Auctions play an important role in electronic commerce, and have been used to solve problems in distributed computing. Automated approaches to designing effective auction mechanisms are helpful in reducing the burden of traditional game theoretic ...
Cai, Kai, Niu, Jinzhong, Parsons, Simon
core   +1 more source

Using formal game design methods to embed learning outcomes into game mechanics and avoid emergent behaviour [PDF]

open access: yes, 2017
This paper offers an approach to designing game based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al, 2004) and the elemental tetrad (Schell, 2008) model for game design. A case for game based learning as an
Gordon, Neil   +3 more
core   +2 more sources

Participatory game prototyping – balancing domain content and playability in a serious game design for the energy transition

open access: yesCodesign, 2018
Game design mostly engages future players as users and testers, whereas in the field of serious game design, approaches involving players more substantially are slowly emerging. This paper documents the participatory prototyping process of Energy Safari,
C. Ampatzidou, K. Gugerell
semanticscholar   +1 more source

Navigating new norms: a systematic review of factors for the development of effective digital tools in higher education

open access: yesFEBS Open Bio, EarlyView.
What factors make for an effective digital learning tool in Higher Education? This systematic review identifies elements of a digital tool that published examples reveal to be features of an engaging and impactful digital tool. A systematic literature search yielded 25 research papers for analysis.
Akmal Arzeman   +4 more
wiley   +1 more source

Gaming Science: Exploring the Intersection of Science and Video Games

open access: yesTeorie vědy
Editorial for the thematic issue Gaming Science: Exploring the Intersection of Science and Video Games.
Ivo Pezlar, Helena Bendová
doaj   +1 more source

Enable the Disabled as Technopreneur; Understanding the Challenges [PDF]

open access: yesEAI Endorsed Transactions on Creative Technologies, 2018
To achieve its target of becoming a high income country in 2020, Malaysia has taken an initiative to adoptThe Incheon Strategy to Make the Right Real for PWDs in Asia and the Pacific which comprises 10 goals, 27targets and 62 indicators to address the ...
Ruhiyati Talib   +2 more
doaj   +1 more source

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