Results 91 to 100 of about 1,206,053 (184)
Collaborative Design Simulation Game [PDF]
Yehuda E. Kalay, Yongwook Jeong
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A Grey-Box Approach to Automated Mechanism Design [PDF]
Auctions play an important role in electronic commerce, and have been used to solve problems in distributed computing. Automated approaches to designing effective auction mechanisms are helpful in reducing the burden of traditional game theoretic ...
Cai, Kai, Niu, Jinzhong, Parsons, Simon
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Collaborative Design: Integrating Game Engine to Online Interactive Presentation Tool [PDF]
Raktum Sallkachat, Araya Choutgrajank
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Designing game idea generation games
This paper introduces idea generation games designed for the use of game designers. Three games designed especially for generating new game ideas were developed in the GameSpace project that studies methods for design and evaluation of casual mobile multiplayer games.
Annakaisa Kultima+3 more
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Object-oriented design and implementation of a web-enabled beer game for illustrating the bullwhip effect in supply chains [PDF]
N. R. Srinivasa Raghavan+2 more
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During the COVID-19 epidemic, countries enacted autonomous measures to suspend long-distance travel. As a result, people used online platforms to share perspectives and disseminate their knowledge and skills.
Ya-Ling Cheng, Lai-Chung Lee
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Designing persuasive games through competition [PDF]
This case study describes a game design competition that was influenced by participatory design. We consider how successful our approach was and discuss the tensions that arose during the design and evaluation ...
Cox, Anna L., Iacovides, Ioanna
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Serious Fun: Pervasive game design as a CAAD teaching and research method [PDF]
Steffen P. Walz+3 more
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On the justification of applying quantum strategies to the Prisoners' Dilemma and mechanism design [PDF]
The Prisoners' Dilemma is perhaps the most famous model in the field of game theory. Consequently, it is natural to investigate its quantum version when one considers to apply quantum strategies to game theory. There are two main results in this paper: 1)
Wu, Haoyang
core
Game Development using Design-by-Contract. [PDF]
Richard F. Paige+2 more
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