Results 91 to 100 of about 14,166,714 (383)
Background Exergames are interactive technology-based exercise programs. By combining physical and cognitive training components, they aim to preserve independence in older adults and reduce their risk of falling.
Jane Muheim +17 more
doaj +1 more source
Resource modalities in game semantics [PDF]
The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate instead the contrary: that
Melliès, Paul-André, Tabareau, Nicolas
core +2 more sources
Game-Based Learning Application for Children with Autism Spectrum Disorder using Participatory Design [PDF]
Sara Dehkordi +2 more
openalex +1 more source
The relationship between anabolic and catabolic processes governing lung cancer cell growth is nuanced. We show that ATG4B, an autophagy regulator, is elevated in lung cancer and that high ATG4B is associated with worse patient outcomes. Targeting ATG4B in cells reduces growth, protein synthesis, and mTORC1 activity, demonstrating a new relationship ...
Patrick J. Ryan +6 more
wiley +1 more source
A Grey-Box Approach to Automated Mechanism Design [PDF]
Auctions play an important role in electronic commerce, and have been used to solve problems in distributed computing. Automated approaches to designing effective auction mechanisms are helpful in reducing the burden of traditional game theoretic ...
Cai, Kai, Niu, Jinzhong, Parsons, Simon
core +1 more source
Using formal game design methods to embed learning outcomes into game mechanics and avoid emergent behaviour [PDF]
This paper offers an approach to designing game based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al, 2004) and the elemental tetrad (Schell, 2008) model for game design. A case for game based learning as an
Gordon, Neil +3 more
core +2 more sources
Game design mostly engages future players as users and testers, whereas in the field of serious game design, approaches involving players more substantially are slowly emerging. This paper documents the participatory prototyping process of Energy Safari,
C. Ampatzidou, K. Gugerell
semanticscholar +1 more source
What factors make for an effective digital learning tool in Higher Education? This systematic review identifies elements of a digital tool that published examples reveal to be features of an engaging and impactful digital tool. A systematic literature search yielded 25 research papers for analysis.
Akmal Arzeman +4 more
wiley +1 more source
Gaming Science: Exploring the Intersection of Science and Video Games
Editorial for the thematic issue Gaming Science: Exploring the Intersection of Science and Video Games.
Ivo Pezlar, Helena Bendová
doaj +1 more source
Enable the Disabled as Technopreneur; Understanding the Challenges [PDF]
To achieve its target of becoming a high income country in 2020, Malaysia has taken an initiative to adoptThe Incheon Strategy to Make the Right Real for PWDs in Asia and the Pacific which comprises 10 goals, 27targets and 62 indicators to address the ...
Ruhiyati Talib +2 more
doaj +1 more source

