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Design patterns for games [PDF]

open access: possibleProceedings of the 33rd SIGCSE technical symposium on Computer science education, 2002
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordinate the model and the view. A crucial task is to represent the algorithms used in their highest abstract forms. This can prove to be a difficult and subtle endeavor.
Dung (\\"Zung\\") Nguyen   +1 more
openaire   +1 more source

Game design as a game

2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS), 2013
The software engineering process for games has enough special structure that it can be formulated as a kind of game itself. This, in turn, permits the teaching of game construction in a unique way with new potential to motivate students. We present a new game design client program for an existing collaborative problem-solving website known as CoSolve ...
Steven L. Tanimoto, Robert H. Thompson
openaire   +2 more sources

Designing Educational Games by Combining Other Game Designs

2012 IEEE 12th International Conference on Advanced Learning Technologies, 2012
The complexity and sophistication of computer games is growing every day, not only in terms of graphical resources and advanced interaction mechanisms but also with regards to their narratives and their rules. In this paper we propose to tackle the complexity related to the rules and narratives of a game design by describing it through combinations of ...
Paloma Díaz   +3 more
openaire   +2 more sources

Games and Designs

2020
This chapter introduces a version of the well-known Tic-Tac-Toe game which can be played on designs and finite geometries. This game helps develop students’ geometric intuition. The theory of combinatorial games is applied to determine when the first player has a winning strategy and when the second player can force a draw.
openaire   +2 more sources

Design of Serious Games

2016
This chapter covers the topic of creating the design of a serious game. It first presents background information on games in general, and how they create engagement in particular—essential for serious games. The actual design process is similar to designing entertainment games; however, it differs when it comes to integrating the serious content itself.
Mildner, Philip   +1 more
openaire   +2 more sources

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