Results 161 to 170 of about 1,206,053 (184)
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On the design of lottery games
Journal of the Operational Research Society, 2003We describe a model of participation in lottery games designed to address the optimisation of tax revenue in state-sponsored lotteries. The model treats participants dynamically and examines a long-run equilibrium. A novel high frequency approximation is used to turn the problem into a static, state-contingent deterministic programming problem.
Hartley, R., Lanot, G.
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2018
Political game design the exploration of the scope, limits, and possibilities of game design for a politically motivated position. Political games may aim to inform, motivate, or challenge people about politics and let them to engage with different levels of political sphere through gameplay.
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Political game design the exploration of the scope, limits, and possibilities of game design for a politically motivated position. Political games may aim to inform, motivate, or challenge people about politics and let them to engage with different levels of political sphere through gameplay.
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IEEE Transactions on Computational Intelligence and AI in Games, 2012
This paper explores notions of elegance and shibui in combinatorial game design, and describes simple computational models for their estimation. Elegance is related to a game's simplicity, clarity, and efficiency, while shibui is a more complex concept from Japanese aesthetics that also incorporates depth.
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This paper explores notions of elegance and shibui in combinatorial game design, and describes simple computational models for their estimation. Elegance is related to a game's simplicity, clarity, and efficiency, while shibui is a more complex concept from Japanese aesthetics that also incorporates depth.
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Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
Participatory Sensing, i.e. collaboratively taking sensor measurements with mobile devices in a Citizen Science fashion, has become increasingly popular. Because such scenarios often require a critical mass of users, applying gamification to different areas in order to increase user engagement has been proposed. However, existing attempts often default
Budde, Matthias+3 more
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Participatory Sensing, i.e. collaboratively taking sensor measurements with mobile devices in a Citizen Science fashion, has become increasingly popular. Because such scenarios often require a critical mass of users, applying gamification to different areas in order to increase user engagement has been proposed. However, existing attempts often default
Budde, Matthias+3 more
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Instructional design as game design
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009Games have made their way into the classroom in a multitude of ways to attract and retain students. The academic community has made great strides incorporating games into academic study. Although some have suggested formal links, little work has been done on formalizing how game design can inform instructional design.
Jessica D. Bayliss, David Schwartz
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Journal of Architectural Education, 1979
(1979). Playing Design Games. Journal of Architectural Education: Vol. 33, Gaming, pp. 22-26.
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(1979). Playing Design Games. Journal of Architectural Education: Vol. 33, Gaming, pp. 22-26.
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eLearning and Software for Education, 2016
This paper aims to review the issues related to designing rich interaction paradigms in the context of serious games and 3D virtual environments for educational purposes. Serious games are applications specifically designed for training users to acquire particular skill sets.
Oana, Balan+3 more
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This paper aims to review the issues related to designing rich interaction paradigms in the context of serious games and 3D virtual environments for educational purposes. Serious games are applications specifically designed for training users to acquire particular skill sets.
Oana, Balan+3 more
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design games and game design relations between design codesign and serious games in adult education
2018Ce chapitre définit, explore et illustre les termes « design », « design games », « game design », « codedesign », « games », « serious games » et « gamification ». Il explore les liens entre le design et le jeu sérieux. Ce chapitre recense également les différentes approches connues pour concevoir un serious game, l'illustre par des exemples et ...
Alvarez, Julian+5 more
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A Computer Game Designed for All
2008Computer games are one of the most challenging applications concerning accessibility and usability for people with disabilities. There are only a few games available, which are accessible and most of the time only for a special group of people with specific needs, e.g. games for blind people.
Ossmann, R.+2 more
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Design Games for In-Situ Design
International Journal of Mobile Human Computer Interaction, 2013The mobile culture has spawned a host of context-based products, like location-based and tag-based applications. This presents a new challenge for the designer. There is a need of design methods that acknowledge the context and allows it to influence the design ideas. This article focuses on a design problem where an in-situ design practice may further
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