Results 51 to 60 of about 1,206,053 (184)
Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills [PDF]
Serious games are games that are designed to educate rather than entertain. The game outlined and evaluated here was commissioned and designed as a tool to improve the group decision making skills of people who manage real-world emergencies such as ...
Doughty, Mark+3 more
core
Assessing the role of conceptual knowledge in an anti-phishing game [PDF]
Copyright @ 2014 IEEE. This is the author accepted version of this article.Games can be used to support learning and confidence development in several domains, including the secure use of computers.
Arachchilage, NAG, Ghinea, G, Scott, MJ
core +1 more source
Brain-computer interaction (BCI) is starting to focus on healthy subjects. This research adresses the effects of using this novel input modality to control a simple game, and also looks into the beneficial effects of bringing game elements into BCI ...
Oude Bos, D., Reuderink, B.
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Learning by gaming:ANT and critical making [PDF]
Relationships among theory, gaming, learning and socio-technical design are explored in the two contributions which compose the section. The theory in question is ANT, re-interpreted through critical making - an umbrella term for various distinctive ...
De Paoli, Stefano, Minniti, Sergio
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'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game [PDF]
This article explores how the serious game Poverty Is Not a Game (PING) is experienced by high school students in its subsequent design stages. We first focus on the multifaceted construct of game experience and how it is related to serious games.
Courtois, Cédric+3 more
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Designing digital games for learning: A conceptual framework for novice game designers
This paper aims to introduce a conceptual framework that has been constructed as a guide towards the development digital games for learning. The framework introduces Heuristic Evaluation based on the literature on productivity and playtesting heuristics to evaluate games and offers a new framework for design a game.
Eguía Gómez, Jose Luis+2 more
openaire +3 more sources
Sejarah Jakarta terbentang mulai dari abad ke-4 Masehi, mengalami perkembangan pesat pada masa pemerintahan Belanda antara abad ke-17 hingga 19 Masehi, dan mewarisi Republik Indonesia dengan peninggalan-peninggalan infrastruktur serta kultural di kota ...
Sigit Adinugroho, Intan Rizky Mutiaz
doaj
Enable the Disabled as Technopreneur; Understanding the Challenges [PDF]
To achieve its target of becoming a high income country in 2020, Malaysia has taken an initiative to adoptThe Incheon Strategy to Make the Right Real for PWDs in Asia and the Pacific which comprises 10 goals, 27targets and 62 indicators to address the ...
Ruhiyati Talib+2 more
doaj +1 more source
Wheelchair-based game design for older adults [PDF]
Few leisure activities are accessible to institutionalized older adults using wheelchairs; in consequence, they experience lower levels of perceived health than able-bodied peers.
Baalam M.+4 more
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Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations [PDF]
The current paper applies media equation research to video game de-sign. The paper presents a review of the existing media equation research, de-scribes a specific study conducted by the authors, discusses how the findings of the study can be used to ...
Gardner, John, Johnson, Daniel
core +3 more sources