Results 121 to 130 of about 1,746,301 (371)

Adaptive Units of Learning and Educational Videogames

open access: yesJournal of Interactive Media in Education, 2007
In this paper, we propose three different ways of using IMS Learning Design to support online adaptive learning modules that include educational videogames.
Pablo Moreno Ger   +4 more
doaj   +1 more source

HIGGINS: where knowledge acquisition meets the crowds [PDF]

open access: yes, 2013
We present HIGGINS, an engine for high quality Knowl- edge Acquisition (KA), placing special emphasis on its ar- chitecture. The distinguishing characteristic and novelty of HIGGINS lies in its special blending of two engines: An automated Information ...
Kumar Kondreddi, S.   +2 more
core  

Impact of Hot Isostatic Pressing on Microstructure Evolution and Creep Performance of Powder Bed Fusion–Laser Beam Processed CM247LC

open access: yesAdvanced Engineering Materials, EarlyView.
The influence of Hot Isostatic Pressing (HIP) temperature on the microstructure and creep performance of powder bed fusion–laser beam processed CM247LC superalloy is investigated. Grain growth and γ’ precipitate evolution are characterized following HIP at varying temperatures.
Ahmed Fardan   +4 more
wiley   +1 more source

PENENTUAN DAN SIMULASI GERHANA BULAN DENGAN PEMODELAN 3D MENGGUNAKAN OGRE 3D [PDF]

open access: yes, 2014
OGRE (Object-oriented Graphic Rendering Engine) merupakan engine yang ditulis dalam bahasa C++ serta didesain untuk mampu mendeveloper dengan intuitif dan mudah kepada aplikasi produksi dengan menggunakan utility hardware-accelarated 3D graphic.
Dewi, Hanum Indira
core  

Laboratory‐Scale Procedure for Evaluating the Flux Efficiency on Melt Cleanliness and Tensile Properties of Recycled Aluminum Alloys

open access: yesAdvanced Engineering Materials, EarlyView.
A laboratory‐scale procedure is developed to evaluate the efficiency of melt‐cleaning and drossing fluxes during aluminium alloy recycling, studying their effects on melt cleanliness and tensile properties of secondary foundry alloys. This work provides a practical tool for foundries and aluminium refiners to assess the efficiency of salt fluxes in ...
Veronica Milani, Giulio Timelli
wiley   +1 more source

Utilizing a 3D game engine to develop a virtual design review system [PDF]

open access: yes, 2011
A design review process is where information is exchanged between the designers and design reviewers to resolve any potential design related issues, and to ensure that the interests and goals of the owner are met. The effective execution of design review
Shiratuddin, M.F., Thabet, W.
core   +1 more source

Basic elements and characteristics of game engine

open access: yesGlobal Journal of Computer Sciences: Theory and Research, 2018
Contemporary game engines are invaluable tools for game development. There are many engines available, each of them which excel in certain features. Game Engines is a continuous series that helps us to make and design beautiful games in the simplest and ...
Ramiz Salama, Mohamed ElSayed
semanticscholar   +1 more source

Single‐Crystal Castability of CM186LC Nickel‐Based Superalloy

open access: yesAdvanced Engineering Materials, EarlyView.
The optimal conditions to obtain single‐crystal (SX) castings of the directional solidification nickel‐based superalloy CM186LC, are investigated. Cylindrical samples are cast via a proprietary SX Bridgman process. The effect of solidification rates (V) ranging from 1 to 10 mm⋅min−1 on the microstructure is explored.
André Baldissera   +3 more
wiley   +1 more source

PENERAPAN METODE FLOODFILL PATHFINDING UNTUK MENENTUKAN NAVIGASI NON PLAYABLE CHARACTER PADA GAME TOWER DEFENCE SNAKE SPACE [PDF]

open access: yes, 2015
Tower Defence (TD) adalah sebuah game real time strategy yang menugaskan pemain untuk mempertahankan target dari serbuan monster (creep) yang dikendalikan oleh AI (Artificial Intelligence) dengan cara membangun tower.
Ramadhan , Hafizh Faikar Agung   +1 more
core  

Mobile Online Gaming via Resource Sharing

open access: yes, 2012
Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach for the support
D'Angelo, Gabriele, Ferretti, Stefano
core   +1 more source

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