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High-Profile Cardiac Arrests Correlate With Online Searches and Public Interest: A Call for Action. [PDF]
Shaw KE, Stanberry L, Harris KM.
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Language of change in online narratives of recovery from disordered gaming. [PDF]
Kavvadias S +4 more
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Comparison of game engines for serious games
2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2017Serious educational games are specially designed computer games which are used in an educational setting, in other words, they are interactive competitive lessons with defined learning outcomes which allow students to have fun during learning. The importance of serious games in contemporary educational practice is increasing.
Pavkov, Sanja +2 more
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"Game Engineering" deals with the application of game theoretic methods to interactive situations or systems in which the rules are well defined, or where the designer can himself specify the rules. This talk, which addressed a business-school audience with no specific knowledge of game theory, describes five examples of game engineering: two dealing ...
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Game Engine Architecture and Comparative Study of Different Game Engines
2021 12th International Conference on Computing Communication and Networking Technologies (ICCCNT), 2021Nowadays Game Engines have become an integral component of the game development environment. Not only do they accelerate the game development process but also facilitate the integration of gaming modules like animations, graphics, artificial intelligence, and physics using their in-built functionalities.
Chaitya Vohera +4 more
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2018
In this introductory chapter, I’ll talk a bit about game engines: what they are, and why they’re used. I’ll also discuss a few game engines of historical significance, as well as introduce the high-level capabilities of Unity. If you want to get straight to making games, feel free to skim or skip this chapter and come back to it later.
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In this introductory chapter, I’ll talk a bit about game engines: what they are, and why they’re used. I’ll also discuss a few game engines of historical significance, as well as introduce the high-level capabilities of Unity. If you want to get straight to making games, feel free to skim or skip this chapter and come back to it later.
openaire +1 more source

