Results 151 to 160 of about 361,387 (205)
Some of the next articles are maybe not open access.
Proceedings of the 20th International Conference on 3D Web Technology, 2015
Castle Game Engine (http://castle-engine.sourceforge.net/) is a modern, open-source game engine closely connected with the X3D standard. It uses X3D as a scene graph, and also as it's main 3D and 2D interchange format. In this poster we would like to highlight some engine architectural advantages.
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Castle Game Engine (http://castle-engine.sourceforge.net/) is a modern, open-source game engine closely connected with the X3D standard. It uses X3D as a scene graph, and also as it's main 3D and 2D interchange format. In this poster we would like to highlight some engine architectural advantages.
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Developing MOBA games using the Unity game engine
2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2017MOBA (Multiplayer Online Battle Arena) games are currently one of the most popular online video game genres. This paper discusses implementation of a typical MOBA game prototype for Windows platform in a popular game engine Unity 5. The focus is put on using the built-in Unity components in a MOBA setting, developing additional behaviours using Unity's
Polančec, Domagoj, Mekterović, Igor
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Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity and performance of game simulations and networking. However, current games are still lacking in the affective realism of the game characters, and the social complexity and ...
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The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity and performance of game simulations and networking. However, current games are still lacking in the affective realism of the game characters, and the social complexity and ...
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2012
This chapter is devoted to the review of the third-party tools: game engines and graphic libraries made for web browsers. Game engines make the life of developers easier since they provide higher-level facilities for making games. For example, if you are making a game from scratch, you have to deal with every detail yourself: loading images, breaking ...
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This chapter is devoted to the review of the third-party tools: game engines and graphic libraries made for web browsers. Game engines make the life of developers easier since they provide higher-level facilities for making games. For example, if you are making a game from scratch, you have to deal with every detail yourself: loading images, breaking ...
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2017
The quality of free game creation software is surprisingly high. Many engines in this chapter actually represent a hybrid business model, offering a free, fully functional version of the system and also a paid version with additional functionality.
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The quality of free game creation software is surprisingly high. Many engines in this chapter actually represent a hybrid business model, offering a free, fully functional version of the system and also a paid version with additional functionality.
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2010
In the last chapter, you studied some of the things Blender can do in terms of physics. In this chapter, we are moving on to look at the Blender game engine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine ...
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In the last chapter, you studied some of the things Blender can do in terms of physics. In this chapter, we are moving on to look at the Blender game engine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine ...
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2016
Database engineering consists of several tasks like database modelling and SQL. Usually, these tasks are taught and practiced separately. This paper presents a game based e-learning system that combines these tasks of database engineering so that students can experience the later consequences of their work in earlier steps.
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Database engineering consists of several tasks like database modelling and SQL. Usually, these tasks are taught and practiced separately. This paper presents a game based e-learning system that combines these tasks of database engineering so that students can experience the later consequences of their work in earlier steps.
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Game engines in game programming education
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011Game engines are the most important tools in modern game development. We have developed a novel game engine CAGE and used it in a game programming course for three years. The CAGE game engine was developed in summer 2008 in Tampere University of Technology. It has been developed iteratively since then.
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2012
Game development for HTML5 has been progressing rapidly over the last several years. Browsers have come a long way in implementing the HTML 5 canvas specification, as well as optimizing the execution of JavaScript. As browsers have become better with JavaScript, and some really creative developers have put together compelling HTML5 games, frameworks to
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Game development for HTML5 has been progressing rapidly over the last several years. Browsers have come a long way in implementing the HTML 5 canvas specification, as well as optimizing the execution of JavaScript. As browsers have become better with JavaScript, and some really creative developers have put together compelling HTML5 games, frameworks to
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Serious Games Architectures and Engines
2016The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes and objectives and for a multitude of different application areas. All in common is the underlying software. This chapter gives an overview on the technical aspects of serious games including their software architectures and engines.
Söbke, H., Streicher, Alexander
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