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Comparison of game engines for serious games

2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2017
Serious educational games are specially designed computer games which are used in an educational setting, in other words, they are interactive competitive lessons with defined learning outcomes which allow students to have fun during learning. The importance of serious games in contemporary educational practice is increasing.
Sanja Pavkov   +2 more
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Games and Software Engineering

ACM SIGSOFT Software Engineering Notes, 2023
Games are a popular form of entertainment and, due to their nature (i.e., interactive, immersive, etc.), strongly lend themselves for use beyond this original intent. Serious games, or games with a purpose, have been introduced to integrate the entertainment value games with domain specific objectives on important topics within education, health, and ...
Bucchiarone, Antonio   +4 more
openaire   +3 more sources

Modding Support of Game Engines

The 16th International Conference on the Foundations of Digital Games (FDG) 2021, 2021
This paper aims at showing how different game engines support modding. To this end, the concepts of modding and game engines alongside their historical evolution are introduced first. Additionally, some well-known game engines and mods are presented, and their unique features are described.
Lukas Schreiner, Sebastian von Mammen
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Jumru 5s – A Game Engine for Serious Games

2014
An increasing number of children are suffering from autism or other psychological disorders. These children have difficulties in social interactions or communications, i.e. interpreting emotions or non-verbal expressions. In the framework of the Games4Resilience Lab at the University of Vienna we developed a computer game for autism therapy, as a joint
Schweiger, N.   +3 more
openaire   +2 more sources

Exploring genomes with a game engine [PDF]

open access: possible2013 IEEE International Conference on Bioinformatics and Biomedicine, 2013
Studying genomes continues to be beneficial for evolutionary discover, and prognosticating/diagnosing many genetic disorders and diseases. Most of the these studies have used systems that view the DNA in a linear structure, but having this information is only a small part of fully understanding what they can reveal.
Jeremiah J. Shepherd   +4 more
openaire   +1 more source

Game engines in game programming education

Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011
Game engines are the most important tools in modern game development. We have developed a novel game engine CAGE and used it in a game programming course for three years. The CAGE game engine was developed in summer 2008 in Tampere University of Technology. It has been developed iteratively since then.
openaire   +1 more source

Castle game engine

Proceedings of the 20th International Conference on 3D Web Technology, 2015
Castle Game Engine (http://castle-engine.sourceforge.net/) is a modern, open-source game engine closely connected with the X3D standard. It uses X3D as a scene graph, and also as it's main 3D and 2D interchange format. In this poster we would like to highlight some engine architectural advantages.
openaire   +1 more source

Serious Games Architectures and Engines

2016
The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes and objectives and for a multitude of different application areas. All in common is the underlying software. This chapter gives an overview on the technical aspects of serious games including their software architectures and engines.
Heinrich Söbke, Alexander Streicher
openaire   +1 more source

Games and Game Engines

2018
In this introductory chapter, I’ll talk a bit about game engines: what they are, and why they’re used. I’ll also discuss a few game engines of historical significance, as well as introduce the high-level capabilities of Unity. If you want to get straight to making games, feel free to skim or skip this chapter and come back to it later.
openaire   +1 more source

Software engineering and the game of monopoly

ACM SIGCSE Bulletin, 1990
We claim that a good basis for a course in Software Engineering is to have a group of students make a computer program for the game of Monopoly. We discuss our experiences in organizing and running such a course, and on the computer program that resulted from the most recent version of the course.
Raymond J. Toal, Philip M. Dorin
openaire   +1 more source

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