Results 301 to 310 of about 338,952 (329)
In the last chapter, you studied some of the things Blender can do in terms of physics. In this chapter, we are moving on to look at the Blender game engine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine ...
openaire +1 more source
Some of the next articles are maybe not open access.
Related searches:
Related searches:
Jumru 5s – A Game Engine for Serious Games
2014An increasing number of children are suffering from autism or other psychological disorders. These children have difficulties in social interactions or communications, i.e. interpreting emotions or non-verbal expressions. In the framework of the Games4Resilience Lab at the University of Vienna we developed a computer game for autism therapy, as a joint
Natascha Schweiger+3 more
openaire +3 more sources
"Game Engineering" deals with the application of game theoretic methods to interactive situations or systems in which the rules are well defined, or where the designer can himself specify the rules. This talk, which addressed a business-school audience with no specific knowledge of game theory, describes five examples of game engineering: two dealing ...
openaire +1 more source
Developing MOBA games using the Unity game engine
2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2017MOBA (Multiplayer Online Battle Arena) games are currently one of the most popular online video game genres. This paper discusses implementation of a typical MOBA game prototype for Windows platform in a popular game engine Unity 5. The focus is put on using the built-in Unity components in a MOBA setting, developing additional behaviours using Unity's
Igor Mekterović, D. Polancec
openaire +3 more sources
Mind Games: Game Engines as an Architecture for Intuitive Physics
Trends in Cognitive Sciences, 2017We explore the hypothesis that many intuitive physical inferences are based on a mental physics engine that is analogous in many ways to the machine physics engines used in building interactive video games. We describe the key features of game physics engines and their parallels in human mental representation, focusing especially on the intuitive ...
Tomer Ullman+4 more
openaire +3 more sources
A customizable game engine for mobile game-based learning
2009 IEEE International Conference on Systems, Man and Cybernetics, 2009The use of computers in education has greatly increased during the last two decades. At the same time, technology advances have opened new spaces and possibilities for the field of computer-based edutainment-education in the form of entertainment — where learners can achieve their learning goals while having fun.
MININEL, STEFANO+4 more
openaire +3 more sources
2018
In this introductory chapter, I’ll talk a bit about game engines: what they are, and why they’re used. I’ll also discuss a few game engines of historical significance, as well as introduce the high-level capabilities of Unity. If you want to get straight to making games, feel free to skim or skip this chapter and come back to it later.
openaire +2 more sources
In this introductory chapter, I’ll talk a bit about game engines: what they are, and why they’re used. I’ll also discuss a few game engines of historical significance, as well as introduce the high-level capabilities of Unity. If you want to get straight to making games, feel free to skim or skip this chapter and come back to it later.
openaire +2 more sources
Game engines in game programming education
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011Game engines are the most important tools in modern game development. We have developed a novel game engine CAGE and used it in a game programming course for three years. The CAGE game engine was developed in summer 2008 in Tampere University of Technology. It has been developed iteratively since then.
openaire +2 more sources
Engineering Gameful Applications with MPS
2021Gamification refers to approaches that apply gaming elements and mechanics into contexts where gaming is not the main business purpose. Gamification principles have proven to be very effective in motivating target users in keeping their engagement within everyday challenges, including dedication to education, use of public transportation, adoption of ...
Bucchiarone, Antonio+2 more
openaire +3 more sources
2016
In this chapter, we go through what exactly the Platino game engine does and how it has evolved. We also take a look at the people behind the game engine.
Debashree Chanda, Abhishek Nandy
openaire +2 more sources
In this chapter, we go through what exactly the Platino game engine does and how it has evolved. We also take a look at the people behind the game engine.
Debashree Chanda, Abhishek Nandy
openaire +2 more sources