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Exploring genomes with a game engine

Faraday Discuss., 2014
More and more evidence indicates that the 3D conformation of eukaryotic genomes is a critical part of genome function. However, due to the lack of accurate and reliable 3D genome structural data, this information is largely ignored and most of these studies have to use information systems that view the DNA in a linear structure.
Lingxi Zhou   +6 more
openaire   +3 more sources

Introduction to the Game Engine

2016
The game engine has become an essential part of creating a game. The game engine helps developers bring the game to life. The important aspects include audio, video rendering, camera positioning, scene creation, and use of a physics engine in a game.
Abhishek Nandy, Debashree Chanda
openaire   +2 more sources

Building a Game Engine

2013
Productivity in modern game companies is primarily driven by the reuse of code and tools from one project to the next. By reusing code, companies and individuals can free up more time to developing actual game titles rather than reimplementing technology which, while necessary, will not have a visible impact on the finished product.
openaire   +2 more sources

The Future of Game Engines

2019
In this chapter, I’ll talk about the Blender game engine. It was announced that the game engine is not included in version 2.80. If that’s so, is there an open source alternative that is the same as or better? Is there a possibility that we will see the Blender game engine in future releases?
openaire   +2 more sources

JavaScript Game Engines

2012
This chapter is devoted to the review of the third-party tools: game engines and graphic libraries made for web browsers. Game engines make the life of developers easier since they provide higher-level facilities for making games. For example, if you are making a game from scratch, you have to deal with every detail yourself: loading images, breaking ...
openaire   +2 more sources

Serious Games Architectures and Engines

2016
The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes and objectives and for a multitude of different application areas. All in common is the underlying software. This chapter gives an overview on the technical aspects of serious games including their software architectures and engines.
Heinrich Söbke, Alexander Streicher
openaire   +2 more sources

Rise of the Game Engines

2014
Almost all games developed today are not built from scratch but by using powerful middleware tools, commonly named “game engines”. These provide programmers, artists and designers with a set of commonly used features and systems already implemented and ready to be reused to craft an original concept, considerably speeding up the development process. On
openaire   +2 more sources

Freeware Game Engines

2017
The quality of free game creation software is surprisingly high. Many engines in this chapter actually represent a hybrid business model, offering a free, fully functional version of the system and also a paid version with additional functionality.
openaire   +2 more sources

Engineering is a Game

The Proceedings of Design & Systems Conference, 2020
openaire   +2 more sources

Database Engineering Game

2016
Database engineering consists of several tasks like database modelling and SQL. Usually, these tasks are taught and practiced separately. This paper presents a game based e-learning system that combines these tasks of database engineering so that students can experience the later consequences of their work in earlier steps.
openaire   +2 more sources

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