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Some of the next articles are maybe not open access.

Jumru 5s – A Game Engine for Serious Games

2014
An increasing number of children are suffering from autism or other psychological disorders. These children have difficulties in social interactions or communications, i.e. interpreting emotions or non-verbal expressions. In the framework of the Games4Resilience Lab at the University of Vienna we developed a computer game for autism therapy, as a joint
Natascha Schweiger   +3 more
openaire   +3 more sources

Game Engineering [PDF]

open access: possible, 2008
"Game Engineering" deals with the application of game theoretic methods to interactive situations or systems in which the rules are well defined, or where the designer can himself specify the rules. This talk, which addressed a business-school audience with no specific knowledge of game theory, describes five examples of game engineering: two dealing ...
openaire   +1 more source

Developing MOBA games using the Unity game engine

2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2017
MOBA (Multiplayer Online Battle Arena) games are currently one of the most popular online video game genres. This paper discusses implementation of a typical MOBA game prototype for Windows platform in a popular game engine Unity 5. The focus is put on using the built-in Unity components in a MOBA setting, developing additional behaviours using Unity's
Igor Mekterović, D. Polancec
openaire   +3 more sources

Mind Games: Game Engines as an Architecture for Intuitive Physics

Trends in Cognitive Sciences, 2017
We explore the hypothesis that many intuitive physical inferences are based on a mental physics engine that is analogous in many ways to the machine physics engines used in building interactive video games. We describe the key features of game physics engines and their parallels in human mental representation, focusing especially on the intuitive ...
Tomer Ullman   +4 more
openaire   +3 more sources

A customizable game engine for mobile game-based learning

2009 IEEE International Conference on Systems, Man and Cybernetics, 2009
The use of computers in education has greatly increased during the last two decades. At the same time, technology advances have opened new spaces and possibilities for the field of computer-based edutainment-education in the form of entertainment — where learners can achieve their learning goals while having fun.
MININEL, STEFANO   +4 more
openaire   +3 more sources

Games and Game Engines

2018
In this introductory chapter, I’ll talk a bit about game engines: what they are, and why they’re used. I’ll also discuss a few game engines of historical significance, as well as introduce the high-level capabilities of Unity. If you want to get straight to making games, feel free to skim or skip this chapter and come back to it later.
openaire   +2 more sources

Game engines in game programming education

Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011
Game engines are the most important tools in modern game development. We have developed a novel game engine CAGE and used it in a game programming course for three years. The CAGE game engine was developed in summer 2008 in Tampere University of Technology. It has been developed iteratively since then.
openaire   +2 more sources

Development of Character Design Frameworks using Game Engine: Unreal Engine

2019 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT-NCON), 2019
The purpose of this study is to show how to improve the character design frameworks by using game engine, Unreal Engine 1. The contents emphasized on 3 dimensional production processing of the project “The creation of Science fiction Character inspired ...
Kongdee Nop   +2 more
semanticscholar   +1 more source

Unity3D Serious Game Engine for High Fidelity Virtual Reality Training of Remotely-Operated Vehicle Pilot

International Conference on Modelling, Identification and Control, 2018
This paper presents a virtual reality remotely-operated vehicle (ROV) Pilot Simulator using an open source game engine to decrease the development cost and time. The primary element in carrying out underwater missions in a hostile environment lies within
C. Chin   +4 more
semanticscholar   +1 more source

Engineering Gameful Applications with MPS

2021
Gamification refers to approaches that apply gaming elements and mechanics into contexts where gaming is not the main business purpose. Gamification principles have proven to be very effective in motivating target users in keeping their engagement within everyday challenges, including dedication to education, use of public transportation, adoption of ...
Bucchiarone, Antonio   +2 more
openaire   +3 more sources

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