Results 331 to 340 of about 1,800,995 (394)
Some of the next articles are maybe not open access.
2018
In this introductory chapter, I’ll talk a bit about game engines: what they are, and why they’re used. I’ll also discuss a few game engines of historical significance, as well as introduce the high-level capabilities of Unity. If you want to get straight to making games, feel free to skim or skip this chapter and come back to it later.
openaire +1 more source
In this introductory chapter, I’ll talk a bit about game engines: what they are, and why they’re used. I’ll also discuss a few game engines of historical significance, as well as introduce the high-level capabilities of Unity. If you want to get straight to making games, feel free to skim or skip this chapter and come back to it later.
openaire +1 more source
Development of Character Design Frameworks using Game Engine: Unreal Engine
2019 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT-NCON), 2019The purpose of this study is to show how to improve the character design frameworks by using game engine, Unreal Engine 1. The contents emphasized on 3 dimensional production processing of the project “The creation of Science fiction Character inspired ...
Kongdee Nop +2 more
semanticscholar +1 more source
International Conference on Modelling, Identification and Control, 2018
This paper presents a virtual reality remotely-operated vehicle (ROV) Pilot Simulator using an open source game engine to decrease the development cost and time. The primary element in carrying out underwater missions in a hostile environment lies within
C. Chin +4 more
semanticscholar +1 more source
This paper presents a virtual reality remotely-operated vehicle (ROV) Pilot Simulator using an open source game engine to decrease the development cost and time. The primary element in carrying out underwater missions in a hostile environment lies within
C. Chin +4 more
semanticscholar +1 more source
KnowRobSIM — Game Engine-Enabled Knowledge Processing Towards Cognition-Enabled Robot Control
IEEE/RJS International Conference on Intelligent RObots and Systems, 2018AI knowledge representation and reasoning methods consider actions to be blackboxes that abstract away from how they are executed. This abstract view does not suffice for the decision making capabilities required by robotic agents that are to accomplish ...
Andrei Haidu +3 more
semanticscholar +1 more source
Proceedings of the 20th International Conference on 3D Web Technology, 2015
Castle Game Engine (http://castle-engine.sourceforge.net/) is a modern, open-source game engine closely connected with the X3D standard. It uses X3D as a scene graph, and also as it's main 3D and 2D interchange format. In this poster we would like to highlight some engine architectural advantages.
openaire +1 more source
Castle Game Engine (http://castle-engine.sourceforge.net/) is a modern, open-source game engine closely connected with the X3D standard. It uses X3D as a scene graph, and also as it's main 3D and 2D interchange format. In this poster we would like to highlight some engine architectural advantages.
openaire +1 more source
Developing MOBA games using the Unity game engine
2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2017MOBA (Multiplayer Online Battle Arena) games are currently one of the most popular online video game genres. This paper discusses implementation of a typical MOBA game prototype for Windows platform in a popular game engine Unity 5. The focus is put on using the built-in Unity components in a MOBA setting, developing additional behaviours using Unity's
Polančec, Domagoj, Mekterović, Igor
openaire +2 more sources
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity and performance of game simulations and networking. However, current games are still lacking in the affective realism of the game characters, and the social complexity and ...
openaire +1 more source
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity and performance of game simulations and networking. However, current games are still lacking in the affective realism of the game characters, and the social complexity and ...
openaire +1 more source
2012
This chapter is devoted to the review of the third-party tools: game engines and graphic libraries made for web browsers. Game engines make the life of developers easier since they provide higher-level facilities for making games. For example, if you are making a game from scratch, you have to deal with every detail yourself: loading images, breaking ...
openaire +1 more source
This chapter is devoted to the review of the third-party tools: game engines and graphic libraries made for web browsers. Game engines make the life of developers easier since they provide higher-level facilities for making games. For example, if you are making a game from scratch, you have to deal with every detail yourself: loading images, breaking ...
openaire +1 more source
2017
The quality of free game creation software is surprisingly high. Many engines in this chapter actually represent a hybrid business model, offering a free, fully functional version of the system and also a paid version with additional functionality.
openaire +1 more source
The quality of free game creation software is surprisingly high. Many engines in this chapter actually represent a hybrid business model, offering a free, fully functional version of the system and also a paid version with additional functionality.
openaire +1 more source
2010
In the last chapter, you studied some of the things Blender can do in terms of physics. In this chapter, we are moving on to look at the Blender game engine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine ...
openaire +1 more source
In the last chapter, you studied some of the things Blender can do in terms of physics. In this chapter, we are moving on to look at the Blender game engine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine ...
openaire +1 more source

