Results 341 to 350 of about 1,746,301 (371)
Some of the next articles are maybe not open access.
KnowRobSIM — Game Engine-Enabled Knowledge Processing Towards Cognition-Enabled Robot Control
IEEE/RJS International Conference on Intelligent RObots and Systems, 2018AI knowledge representation and reasoning methods consider actions to be blackboxes that abstract away from how they are executed. This abstract view does not suffice for the decision making capabilities required by robotic agents that are to accomplish ...
Andrei Haidu+3 more
semanticscholar +1 more source
2016
In this chapter, we go through what exactly the Platino game engine does and how it has evolved. We also take a look at the people behind the game engine.
Debashree Chanda, Abhishek Nandy
openaire +2 more sources
In this chapter, we go through what exactly the Platino game engine does and how it has evolved. We also take a look at the people behind the game engine.
Debashree Chanda, Abhishek Nandy
openaire +2 more sources
Exploring genomes with a game engine
Faraday Discuss., 2014More and more evidence indicates that the 3D conformation of eukaryotic genomes is a critical part of genome function. However, due to the lack of accurate and reliable 3D genome structural data, this information is largely ignored and most of these studies have to use information systems that view the DNA in a linear structure.
Lingxi Zhou+6 more
openaire +3 more sources
Blind Adventure - A Game Engine for Blind Game Designers
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 2018In the recent years a handful of powerful game engines have been released for easing the production of high quality computer games, e.g. Unity 3D or Unreal 4.
Viktor Stadler, H. Hlavacs
semanticscholar +1 more source
Introduction to the Game Engine
2016The game engine has become an essential part of creating a game. The game engine helps developers bring the game to life. The important aspects include audio, video rendering, camera positioning, scene creation, and use of a physics engine in a game.
Abhishek Nandy, Debashree Chanda
openaire +2 more sources
2013
Productivity in modern game companies is primarily driven by the reuse of code and tools from one project to the next. By reusing code, companies and individuals can free up more time to developing actual game titles rather than reimplementing technology which, while necessary, will not have a visible impact on the finished product.
openaire +2 more sources
Productivity in modern game companies is primarily driven by the reuse of code and tools from one project to the next. By reusing code, companies and individuals can free up more time to developing actual game titles rather than reimplementing technology which, while necessary, will not have a visible impact on the finished product.
openaire +2 more sources
2019
In this chapter, I’ll talk about the Blender game engine. It was announced that the game engine is not included in version 2.80. If that’s so, is there an open source alternative that is the same as or better? Is there a possibility that we will see the Blender game engine in future releases?
openaire +2 more sources
In this chapter, I’ll talk about the Blender game engine. It was announced that the game engine is not included in version 2.80. If that’s so, is there an open source alternative that is the same as or better? Is there a possibility that we will see the Blender game engine in future releases?
openaire +2 more sources
2012
This chapter is devoted to the review of the third-party tools: game engines and graphic libraries made for web browsers. Game engines make the life of developers easier since they provide higher-level facilities for making games. For example, if you are making a game from scratch, you have to deal with every detail yourself: loading images, breaking ...
openaire +2 more sources
This chapter is devoted to the review of the third-party tools: game engines and graphic libraries made for web browsers. Game engines make the life of developers easier since they provide higher-level facilities for making games. For example, if you are making a game from scratch, you have to deal with every detail yourself: loading images, breaking ...
openaire +2 more sources
Serious Games Architectures and Engines
2016The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes and objectives and for a multitude of different application areas. All in common is the underlying software. This chapter gives an overview on the technical aspects of serious games including their software architectures and engines.
Heinrich Söbke, Alexander Streicher
openaire +2 more sources