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Rise of the Game Engines

2014
Almost all games developed today are not built from scratch but by using powerful middleware tools, commonly named “game engines”. These provide programmers, artists and designers with a set of commonly used features and systems already implemented and ready to be reused to craft an original concept, considerably speeding up the development process. On
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Freeware Game Engines

2017
The quality of free game creation software is surprisingly high. Many engines in this chapter actually represent a hybrid business model, offering a free, fully functional version of the system and also a paid version with additional functionality.
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HTML5 Game Engines

2012
Game development for HTML5 has been progressing rapidly over the last several years. Browsers have come a long way in implementing the HTML 5 canvas specification, as well as optimizing the execution of JavaScript. As browsers have become better with JavaScript, and some really creative developers have put together compelling HTML5 games, frameworks to
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Engineering is a Game

The Proceedings of Design & Systems Conference, 2020
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Database Engineering Game

2016
Database engineering consists of several tasks like database modelling and SQL. Usually, these tasks are taught and practiced separately. This paper presents a game based e-learning system that combines these tasks of database engineering so that students can experience the later consequences of their work in earlier steps.
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Commercial Game Engines

2017
A game engine is simply a set of tools that allows for rapid development of video games. By incorporating (ideally original) audiovisual resources and game logic, even a single developer can come up with impressive results in a relatively short span of time.
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The Unity Game Engine and the Circuits of Cultural Software

The Unity Game Engine and the Circuits of Cultural Software, 2019
Benjamin Nicoll, B. Keogh
semanticscholar   +1 more source

Games Authoring Tool for Existing Game Engines

1st Annual International Conferences on Computer Games, Multimedia and Allied Technology (CGAT 2008), 2008
Raymond Kosala, Liu Willy Budiman
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BSc »Games Engineering«

2018
Marc Erich Latoschik   +1 more
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