Results 211 to 220 of about 3,847 (265)
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Games and Software Engineering
ACM SIGSOFT Software Engineering Notes, 2023Games are a popular form of entertainment and, due to their nature (i.e., interactive, immersive, etc.), strongly lend themselves for use beyond this original intent. Serious games, or games with a purpose, have been introduced to integrate the entertainment value games with domain specific objectives on important topics within education, health, and ...
Bucchiarone, Antonio +4 more
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Modding Support of Game Engines
The 16th International Conference on the Foundations of Digital Games (FDG) 2021, 2021This paper aims at showing how different game engines support modding. To this end, the concepts of modding and game engines alongside their historical evolution are introduced first. Additionally, some well-known game engines and mods are presented, and their unique features are described.
Lukas Schreiner, Sebastian von Mammen
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Jumru 5s – A Game Engine for Serious Games
2014An increasing number of children are suffering from autism or other psychological disorders. These children have difficulties in social interactions or communications, i.e. interpreting emotions or non-verbal expressions. In the framework of the Games4Resilience Lab at the University of Vienna we developed a computer game for autism therapy, as a joint
Schweiger, N. +3 more
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Serious Games Architectures and Engines
2016The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes and objectives and for a multitude of different application areas. All in common is the underlying software. This chapter gives an overview on the technical aspects of serious games including their software architectures and engines.
Heinrich Söbke, Alexander Streicher
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Game engines in game programming education
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011Game engines are the most important tools in modern game development. We have developed a novel game engine CAGE and used it in a game programming course for three years. The CAGE game engine was developed in summer 2008 in Tampere University of Technology. It has been developed iteratively since then.
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2016
Database engineering consists of several tasks like database modelling and SQL. Usually, these tasks are taught and practiced separately. This paper presents a game based e-learning system that combines these tasks of database engineering so that students can experience the later consequences of their work in earlier steps.
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Database engineering consists of several tasks like database modelling and SQL. Usually, these tasks are taught and practiced separately. This paper presents a game based e-learning system that combines these tasks of database engineering so that students can experience the later consequences of their work in earlier steps.
openaire +2 more sources
Proceedings of the 20th International Conference on 3D Web Technology, 2015
Castle Game Engine (http://castle-engine.sourceforge.net/) is a modern, open-source game engine closely connected with the X3D standard. It uses X3D as a scene graph, and also as it's main 3D and 2D interchange format. In this poster we would like to highlight some engine architectural advantages.
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Castle Game Engine (http://castle-engine.sourceforge.net/) is a modern, open-source game engine closely connected with the X3D standard. It uses X3D as a scene graph, and also as it's main 3D and 2D interchange format. In this poster we would like to highlight some engine architectural advantages.
openaire +1 more source
Exploring genomes with a game engine
2013 IEEE International Conference on Bioinformatics and Biomedicine, 2013Studying genomes continues to be beneficial for evolutionary discover, and prognosticating/diagnosing many genetic disorders and diseases. Most of the these studies have used systems that view the DNA in a linear structure, but having this information is only a small part of fully understanding what they can reveal.
Jeremiah J. Shepherd +4 more
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2018
In this introductory chapter, I’ll talk a bit about game engines: what they are, and why they’re used. I’ll also discuss a few game engines of historical significance, as well as introduce the high-level capabilities of Unity. If you want to get straight to making games, feel free to skim or skip this chapter and come back to it later.
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In this introductory chapter, I’ll talk a bit about game engines: what they are, and why they’re used. I’ll also discuss a few game engines of historical significance, as well as introduce the high-level capabilities of Unity. If you want to get straight to making games, feel free to skim or skip this chapter and come back to it later.
openaire +1 more source
Software engineering and the game of monopoly
ACM SIGCSE Bulletin, 1990We claim that a good basis for a course in Software Engineering is to have a group of students make a computer program for the game of Monopoly. We discuss our experiences in organizing and running such a course, and on the computer program that resulted from the most recent version of the course.
Raymond J. Toal, Philip M. Dorin
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