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"Game Engineering" deals with the application of game theoretic methods to interactive situations or systems in which the rules are well defined, or where the designer can himself specify the rules. This talk, which addressed a business-school audience with no specific knowledge of game theory, describes five examples of game engineering: two dealing ...
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Game engines and immersive displays
SPIE Proceedings, 2014While virtual reality and digital games share many core technologies, the programming environments, toolkits, and workflows for developing games and VR environments are often distinct. VR toolkits designed for applications in visualization and simulation often have a different feature set or design philosophy than game engines, while popular game ...
Benjamin Chang 0002, Marc Destefano
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Exploring genomes with a game engine
Faraday Discuss., 2014More and more evidence indicates that the 3D conformation of eukaryotic genomes is a critical part of genome function. However, due to the lack of accurate and reliable 3D genome structural data, this information is largely ignored and most of these studies have to use information systems that view the DNA in a linear structure.
Jeremiah J, Shepherd +5 more
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About Game Engines and Their Future
2016In these last few years we are witnessing an increasing adoption of video games in learning and teaching environments. This change is coming thanks to the fact that video games allow students to take a more active role in learning as they develop skills needed to succeed in their professional careers. At the same time, we are also observing a change in
Dario Maggiorini +2 more
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IEEE Computer Graphics and Applications, 1998
Computer game engine requirements change in response to evolving game platforms and demands for reduced development costs. We propose a 3D game engine, marketed as NetImmerse, for varying performance levels.
Lars Bishop +4 more
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Computer game engine requirements change in response to evolving game platforms and demands for reduced development costs. We propose a 3D game engine, marketed as NetImmerse, for varying performance levels.
Lars Bishop +4 more
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Compositional applications of a game engine
2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009In this paper it is suggested that game engine technologies provide the capacity for developing existing modes of artistic presentation and dissemination within the realms of sound art and music composition/performance. The paper outlines three creative works currently under development which are predominantly preoccupied with the use of game engines ...
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2010
In the last chapter, you studied some of the things Blender can do in terms of physics. In this chapter, we are moving on to look at the Blender game engine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine ...
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In the last chapter, you studied some of the things Blender can do in terms of physics. In this chapter, we are moving on to look at the Blender game engine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine ...
openaire +1 more source
Games for science and engineering education
Communications of the ACM, 2007Video games can teach science and engineering better than lectures. Are they a cure for a numbing 200-person class?
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Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity and performance of game simulations and networking. However, current games are still lacking in the affective realism of the game characters, and the social complexity and ...
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The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity and performance of game simulations and networking. However, current games are still lacking in the affective realism of the game characters, and the social complexity and ...
openaire +1 more source

