Results 261 to 270 of about 174,191 (305)
Some of the next articles are maybe not open access.

Software engineering and the game of monopoly

ACM SIGCSE Bulletin, 1990
We claim that a good basis for a course in Software Engineering is to have a group of students make a computer program for the game of Monopoly. We discuss our experiences in organizing and running such a course, and on the computer program that resulted from the most recent version of the course.
Raymond J. Toal, Philip M. Dorin
openaire   +1 more source

Serious Games Architectures and Engines

2016
The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes and objectives and for a multitude of different application areas. All in common is the underlying software. This chapter gives an overview on the technical aspects of serious games including their software architectures and engines.
Heinrich Söbke, Alexander Streicher
openaire   +1 more source

Database Engineering Game

2016
Database engineering consists of several tasks like database modelling and SQL. Usually, these tasks are taught and practiced separately. This paper presents a game based e-learning system that combines these tasks of database engineering so that students can experience the later consequences of their work in earlier steps.
openaire   +1 more source

Game engines and immersive displays

SPIE Proceedings, 2014
While virtual reality and digital games share many core technologies, the programming environments, toolkits, and workflows for developing games and VR environments are often distinct. VR toolkits designed for applications in visualization and simulation often have a different feature set or design philosophy than game engines, while popular game ...
Benjamin Chang 0002, Marc Destefano
openaire   +1 more source

Game Engineering [PDF]

open access: possible, 2008
"Game Engineering" deals with the application of game theoretic methods to interactive situations or systems in which the rules are well defined, or where the designer can himself specify the rules. This talk, which addressed a business-school audience with no specific knowledge of game theory, describes five examples of game engineering: two dealing ...
openaire   +1 more source

Designing a PC game engine

IEEE Computer Graphics and Applications, 1998
Computer game engine requirements change in response to evolving game platforms and demands for reduced development costs. We propose a 3D game engine, marketed as NetImmerse, for varying performance levels.
Lars Bishop   +4 more
openaire   +1 more source

Exploring genomes with a game engine

Faraday Discuss., 2014
More and more evidence indicates that the 3D conformation of eukaryotic genomes is a critical part of genome function. However, due to the lack of accurate and reliable 3D genome structural data, this information is largely ignored and most of these studies have to use information systems that view the DNA in a linear structure.
Jeremiah J, Shepherd   +5 more
openaire   +2 more sources

Developing MOBA games using the Unity game engine

2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2017
MOBA (Multiplayer Online Battle Arena) games are currently one of the most popular online video game genres. This paper discusses implementation of a typical MOBA game prototype for Windows platform in a popular game engine Unity 5. The focus is put on using the built-in Unity components in a MOBA setting, developing additional behaviours using Unity's
D. Polancec, Igor Mekterovic
openaire   +2 more sources

Compositional applications of a game engine

2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009
In this paper it is suggested that game engine technologies provide the capacity for developing existing modes of artistic presentation and dissemination within the realms of sound art and music composition/performance. The paper outlines three creative works currently under development which are predominantly preoccupied with the use of game engines ...
openaire   +1 more source

The Game Engine

2010
In the last chapter, you studied some of the things Blender can do in terms of physics. In this chapter, we are moving on to look at the Blender game engine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine ...
openaire   +1 more source

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