Results 61 to 70 of about 174,191 (305)

Reduction of Oxide Inclusions During the High‐Frequency Welding of Steel via a Nonthermal Ar/H2 Plasma Jet

open access: yesAdvanced Engineering Materials, EarlyView.
High‐frequency (HF) welding of steel is limited by oxide inclusions that degrade weld quality. This study demonstrates, for the first time, the integration of a nonthermal Ar/H2 dielectric barrier discharge (DBD) plasma jet into HF welding. Local plasma treatment provides effective shielding and in‐situ oxide reduction, resulting in markedly fewer and ...
Viktor Udachin   +4 more
wiley   +1 more source

HIGGINS: where knowledge acquisition meets the crowds [PDF]

open access: yes, 2013
We present HIGGINS, an engine for high quality Knowl- edge Acquisition (KA), placing special emphasis on its ar- chitecture. The distinguishing characteristic and novelty of HIGGINS lies in its special blending of two engines: An automated Information ...
Kumar Kondreddi, S.   +2 more
core  

Gentlemen, stop your engines! [PDF]

open access: yes, 2007
For fifty years, computer chess has pursued an original goal of Artificial Intelligence, to produce a chess-engine to compete at the highest level. The goal has arguably been achieved, but that success has made it harder to answer questions about the ...
Haworth, Guy McCrossan
core   +1 more source

Thermodynamic Pathways of Nonequilibrium Solidification in Wire‐Arc Additive Manufacturing Fe‐Based Multicomponent Alloy Structures

open access: yesAdvanced Engineering Materials, EarlyView.
Geometry‐driven thermal behavior in wire‐arc additive manufacturing (WAAM) influences microstructural evolution during nonequilibrium solidification of a chemically complex Fe–Cr–Nb–W–Mo–C nanocomposite system. By comparing different deposits configurations, distinct entropy–cooling rate correlations, segregation, and carbide evolution are revealed ...
Blanca Palacios   +5 more
wiley   +1 more source

Game engines: Optimising VFX, reshaping visual media

open access: yesNECSUS
Game engines have emerged as a significant site of convergence for several visual media pipelines, from XR to animation and In-Camera VFX (ICVFX). However, they are a computational medium – the images they produce are the derivative by-products of their ...
Tom Livingstone
doaj   +1 more source

PROPAEDEUTICS OF PARALLEL COMPUTING IN SCHOOL INFORMATICS: THE COMPUTER GAME «FIREFIGHTING VEHICLES»

open access: yesСовременные информационные технологии и IT-образование, 2018
The article contains the methodological materials for inclusion of the topic “Parallel Computing” in the school informatics. The computer games “Tank crew”, “Swarm of robots”, “Firefighting vehicles” are considered.
Mikhail A. Plaksin   +1 more
doaj   +1 more source

Routing Games for Traffic Engineering [PDF]

open access: yes2009 IEEE International Conference on Communications, 2009
Current data network scenario makes traffic engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more variable and unpredictable traffic patterns. By providing origin-destination pairs with several possible paths, load-balancing has proved itself an excellent tool to face this ...
Federico Larroca, Jean-Louis Rougier
openaire   +1 more source

Multimedia Chinese Web Search Engines: A Survey [PDF]

open access: yes, 2007
The objective of this paper is to explore the state of multimedia search functionality on major general and dedicated Web search engines in Chinese language.
Arroyo, Miguel   +2 more
core   +2 more sources

Effect of Laser Deoxidation on Adhesive‐Bonded Aluminum in an Oxygen‐Free Atmosphere

open access: yesAdvanced Engineering Materials, EarlyView.
This study investigates laser ablation of aluminum under oxygen‐free conditions. The goal is to produce oxide‐free substrates that enable improved adhesive bonding with epoxy. Optimized laser parameters (90% overlap, 300 µJ) combined with oxide‐free substrates result in the highest tensile strength of the adhesive bond.
Sandra Gerland   +5 more
wiley   +1 more source

A Comparative Evaluation of Approximate Probabilistic Simulation and Deep Neural Networks as Accounts of Human Physical Scene Understanding [PDF]

open access: yes, 2016
Humans demonstrate remarkable abilities to predict physical events in complex scenes. Two classes of models for physical scene understanding have recently been proposed: "Intuitive Physics Engines", or IPEs, which posit that people make predictions by ...
Freeman, William T.   +4 more
core   +1 more source

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