Results 241 to 250 of about 886,236 (299)
Some of the next articles are maybe not open access.

Games Decisions and Industrial Organization

Management Science, 1960
A survey of the current relationship between the many different problem areas investigated by means of Game Theory and the study of Industrial Organization is presented. Several examples are provided to illustrate the nature and relevance of work on (1) two-person constant-sum games; (2) the extensive form of a game; (3) theories of solution for n ...
openaire   +2 more sources

Ethics, Gaming, and Industrial training

IEEE Technology and Society Magazine, 2007
This article provides a snapshot of games currently used for ethics training in engineering-related U.S. businesses, including a summary of legislative guidelines, types of games available, efficacy of the games, and appropriateness for educational institutions.
openaire   +1 more source

Redesigning game industries studies

Creative Industries Journal, 2014
What exactly is a video game? How do we as gamers experience its liminal bounds? Moreover, how do we as scholars delimit those experiential parameters for the purposes of study?
Matthew Thomas Payne, Gregory Steirer
openaire   +1 more source

The Computer Games Industry

2013
This chapter aims to: provide the reader with an in-depth look at the persistence of gendered occupational segregation, through a discussion of the relatively new industry of computer games; highlight how important this new sector is in terms of cultural and economic impact in countries throughout the world, including the UK and USA; and provide an ...
openaire   +1 more source

Gaming Nation: The Australian Game Development Industry

2009
Australia. For those who don’t live here, the word conjures images of red deserts, bounding marsupials and men who wrestle with prehistoric reptiles. This is the stuff of what Russell Ward called the Australian legend,3 an image born of white Australia that has been chiselled out of the stone of colonial settlement over the course of some 200 years ...
openaire   +1 more source

The Video Games Industry

2014
The video games industry is the youngest branch of the media and content industries. Born digital and global, this industry has developed from scratch over 40 years, from a by-product of computer scientists’ in-lab activities, then often portrayed as some kind of male teenagers-only preserve, later to become an industry producing profits in the ...
openaire   +1 more source

The Games Industry Perspective

2019
When considering the use of video games in education, it is common to focus on the students and educators involved. Less well documented is how those responsible for producing video games view the educational potential of the medium. Do game developers think their games have the capacity to develop useful skills in players?
openaire   +1 more source

Cloud Gaming: Revolutionizing the Video Gaming Industry

2023 IEEE International Conference on Cloud Computing in Emerging Markets (CCEM), 2023
P Mokshith, Phani Kumar Pullela
openaire   +1 more source

Home - About - Disclaimer - Privacy