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Games Decisions and Industrial Organization
Management Science, 1960A survey of the current relationship between the many different problem areas investigated by means of Game Theory and the study of Industrial Organization is presented. Several examples are provided to illustrate the nature and relevance of work on (1) two-person constant-sum games; (2) the extensive form of a game; (3) theories of solution for n ...
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Ethics, Gaming, and Industrial training
IEEE Technology and Society Magazine, 2007This article provides a snapshot of games currently used for ethics training in engineering-related U.S. businesses, including a summary of legislative guidelines, types of games available, efficacy of the games, and appropriateness for educational institutions.
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Redesigning game industries studies
Creative Industries Journal, 2014What exactly is a video game? How do we as gamers experience its liminal bounds? Moreover, how do we as scholars delimit those experiential parameters for the purposes of study?
Matthew Thomas Payne, Gregory Steirer
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2013
This chapter aims to: provide the reader with an in-depth look at the persistence of gendered occupational segregation, through a discussion of the relatively new industry of computer games; highlight how important this new sector is in terms of cultural and economic impact in countries throughout the world, including the UK and USA; and provide an ...
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This chapter aims to: provide the reader with an in-depth look at the persistence of gendered occupational segregation, through a discussion of the relatively new industry of computer games; highlight how important this new sector is in terms of cultural and economic impact in countries throughout the world, including the UK and USA; and provide an ...
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Gaming Nation: The Australian Game Development Industry
2009Australia. For those who don’t live here, the word conjures images of red deserts, bounding marsupials and men who wrestle with prehistoric reptiles. This is the stuff of what Russell Ward called the Australian legend,3 an image born of white Australia that has been chiselled out of the stone of colonial settlement over the course of some 200 years ...
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2014
The video games industry is the youngest branch of the media and content industries. Born digital and global, this industry has developed from scratch over 40 years, from a by-product of computer scientists’ in-lab activities, then often portrayed as some kind of male teenagers-only preserve, later to become an industry producing profits in the ...
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The video games industry is the youngest branch of the media and content industries. Born digital and global, this industry has developed from scratch over 40 years, from a by-product of computer scientists’ in-lab activities, then often portrayed as some kind of male teenagers-only preserve, later to become an industry producing profits in the ...
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The Games Industry Perspective
2019When considering the use of video games in education, it is common to focus on the students and educators involved. Less well documented is how those responsible for producing video games view the educational potential of the medium. Do game developers think their games have the capacity to develop useful skills in players?
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Cloud Gaming: Revolutionizing the Video Gaming Industry
2023 IEEE International Conference on Cloud Computing in Emerging Markets (CCEM), 2023P Mokshith, Phani Kumar Pullela
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