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The Strength of Direct Ties: Evidence from the Electronic Game Industry [PDF]
We analyze the economic effects of a developer’s connectedness in the electronic game industry. Knowledge spillovers between developers should be of special relevance in this knowledge-based industry. We calculate measures for a developer’s connectedness
Claussen, Jörg +2 more
core +7 more sources
The game industry has continued to grow over the past few years. Games are being developed, and have an economic value not only in the artistic sector, but also in the industrial sector, the latter being known as the creative industry.
Ngurah Rangga Wiwesa +4 more
doaj +1 more source
A sweetspot for innovation:developing games with purpose through student-staff collaboration [PDF]
Within industry as well as academia, developing games that have wider impact on society has been of particular interest in the last decade. The increasing use of terms such as ‘games with purpose’, ‘serious games’ and gamification’ has been mirrored in a
Donald, Iain +2 more
core +3 more sources
The Influence of Perceived Value of Online Game Users on their Participation in Value Co-creation Behavior [PDF]
Online games have gradually become a form of entertainment and a pastime for many people. In recent years, the growth rate of China’s online game industry has slowed, game users have entered the storage area, and the game industry has entered a stable ...
Xu Haowen
doaj +1 more source
'Cease and desist?' The persistence of Marlboro brand imagery in racing video games [PDF]
Since 1972, Philip Morris (PM) has sponsored motorsports. Racing video games are a popular genre among youth and often emulate the branding of their real-life counterparts, potentially exposing youth to tobacco imagery. We examined racing video games for
Forsyth, Susan, McDaniel, Patricia A
core
From Playability to a Hierarchical Game Usability Model
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current usability approaches in game industry and game research.Comment: 2 pages ...
Nacke, Lennart E.
core +1 more source
The Esports sector is a significant phenomenon that has proliferated worldwide, resulting in the rise of professional players to celebrity status and accelerating technical improvements. Nevertheless, even with this growth, gender-based challenges that prevent women from participating at all levels mean that gender underrepresentation is still a ...
Andrea Garcia-Portela +1 more
openaire +1 more source
Research on Copyright Protection of Computer Games [PDF]
With the development of the Internet economy, computer games have developed rapidly in recent years. At the same time, with the increasing prosperity of computer games, many infringement problems have also arisen.
Deng Xiang Hua, Liu Dan
doaj +1 more source
Review: Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion
Review: Alayna Cole and Jessica Zammit’s Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion. 2020. CRC Press. xv + 95 pp.
Benjamin Hanussek
doaj
This research highlights the dynamics of the development of the gaming industry in Yogyakarta. This study uses a political economy approach and will focus on one aspect of the political economy in Vincent Mosco's perspective, spatialization. The findings
Jusuf Ariz Wahyuono
doaj +1 more source

