Results 11 to 20 of about 956,602 (281)
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Schlicher, L.P.J. +2 more
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Robust equilibria in location games [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Buechel, Berno, Roehl, Nils
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As sports technology has continued to develop, monitoring athlete workloads, performance, and recovery has demonstrated boundless benefits for athlete and team success.
Lauren E. Rentz +5 more
doaj +1 more source
Assessing the benefits of gamification in tourism (A case study of the Persepolis historic site) [PDF]
This research aims to assess the benefits of gamification and its impact on tourism development at the historical site of Persepolis. The research methodology employed in this study is descriptive-analytical and is based on documentary studies, field ...
Pedram Farhadi, Nazanin Tabrizi
doaj +1 more source
Two-Player Location Game in a Closed-Loop Market with Quantity Competition
This paper considers the two-player location game in a closed-loop market with quantity competition. Based on the Cournot and Hotelling models, a circle model is established for a closed-loop market in which two players (firms) play a location game under
Xiaofeng Chen +2 more
doaj +1 more source
BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
Measurement(s) personality trait • gaming experience • game experience • Electrocardiography • Galvanic Skin Response • Accelerometer • Gyroscope • In-Game Activity • Facial Expression • Emotion • Screen recording • Age Technology Type(s) personality ...
Krzysztof Kutt +5 more
doaj +1 more source
Client-Side Network Delay Compensation for Online Shooting Games
In online multiplayer shooting games, a long network delay can adversely impact player performance because it leads to large synchronization errors in the game information, such as location errors, between players.
Takato Motoo +4 more
doaj +1 more source
Subdivisions in the Robber Locating game [PDF]
We consider a game in which a cop searches for a moving robber on a graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any n-vertex graph $G$ there is a winning strategy for the cop on the graph $G^{1/m}$ obtained by replacing each edge of $G$ by a path of ...
Haslegrave, John +2 more
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Privacy Games Along Location Traces [PDF]
The mainstream approach to protecting the privacy of mobile users in location-based services (LBSs) is to alter (e.g., perturb, hide, and so on) the users’ actual locations in order to reduce exposed sensitive information. In order to be effective, a location-privacy preserving mechanism must consider both the privacy and utility requirements of each ...
Shokri, Reza +2 more
openaire +2 more sources

