Results 11 to 20 of about 951,475 (229)
Augmented reality is a rapidly growing area of interactive design where it allows virtual contents to be seamlessly integrated with displays of real-world scenes.
DongHyun Youm +2 more
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Game location influences basketball players performance across playing positions. [PDF]
Home advantage in sport has been the subject of much empirical work, although the 3 causes underlying this effect are still unclear. In team sports such as Basketball, available 4 literature has analyzed home versus away performances at a team level. The
Jaime Sampaio +4 more
openalex +3 more sources
Assessing the benefits of gamification in tourism (A case study of the Persepolis historic site) [PDF]
This research aims to assess the benefits of gamification and its impact on tourism development at the historical site of Persepolis. The research methodology employed in this study is descriptive-analytical and is based on documentary studies, field ...
Pedram Farhadi, Nazanin Tabrizi
doaj +1 more source
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Schlicher, L.P.J. +2 more
openaire +2 more sources
Robust equilibria in location games [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Buechel, Berno, Roehl, Nils
openaire +4 more sources
As sports technology has continued to develop, monitoring athlete workloads, performance, and recovery has demonstrated boundless benefits for athlete and team success.
Lauren E. Rentz +5 more
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Two-Player Location Game in a Closed-Loop Market with Quantity Competition
This paper considers the two-player location game in a closed-loop market with quantity competition. Based on the Cournot and Hotelling models, a circle model is established for a closed-loop market in which two players (firms) play a location game under
Xiaofeng Chen +2 more
doaj +1 more source
BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
Measurement(s) personality trait • gaming experience • game experience • Electrocardiography • Galvanic Skin Response • Accelerometer • Gyroscope • In-Game Activity • Facial Expression • Emotion • Screen recording • Age Technology Type(s) personality ...
Krzysztof Kutt +5 more
doaj +1 more source
Client-Side Network Delay Compensation for Online Shooting Games
In online multiplayer shooting games, a long network delay can adversely impact player performance because it leads to large synchronization errors in the game information, such as location errors, between players.
Takato Motoo +4 more
doaj +1 more source

