Results 31 to 40 of about 61,284 (312)
S.53-72In this chapter we present a survey of location methods based on Nash equilibria for the design of experiments. The solution of the location problem is given in the bi-dimensional case by means of a potential formulation and a Nash game.
Greco, G.L. +3 more
core +1 more source
Two-Player Location Game in a Closed-Loop Market with Quantity Competition
This paper considers the two-player location game in a closed-loop market with quantity competition. Based on the Cournot and Hotelling models, a circle model is established for a closed-loop market in which two players (firms) play a location game under
Xiaofeng Chen +2 more
doaj +1 more source
BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
Measurement(s) personality trait • gaming experience • game experience • Electrocardiography • Galvanic Skin Response • Accelerometer • Gyroscope • In-Game Activity • Facial Expression • Emotion • Screen recording • Age Technology Type(s) personality ...
Krzysztof Kutt +5 more
doaj +1 more source
The mobility laws of location-based games [PDF]
AbstractMobility is a fundamental characteristic of human society that shapes various aspects of our everyday interactions. This pervasiveness of mobility makes it paramount to understand factors that govern human movement and how it varies across individuals.
Leonardo Tonetto +5 more
openaire +5 more sources
Client-Side Network Delay Compensation for Online Shooting Games
In online multiplayer shooting games, a long network delay can adversely impact player performance because it leads to large synchronization errors in the game information, such as location errors, between players.
Takato Motoo +4 more
doaj +1 more source
Location-Price Competition in Airline Networks
This paper addresses location-then-price competition in airline market as a two-stage game of n players on the graph. Passenger’s demand distribution is described by multinomial logit model.
H. Gao +5 more
doaj +1 more source
Interweaving mobile games with everyday life [PDF]
We introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay ...
Tennent, P. +21 more
core +1 more source
Cooperative facility location games [PDF]
The location of facilities in order to provide service for customers is a well-studied problem in the operations research literature. In the basic model, there is a predefined cost for opening a facility and also for connecting a customer to a facility, the goal being to minimize the total cost.
GOEMANS, Michel X., SKUTELLA, Martin
openaire +5 more sources
In this article we examine location, space and spatial representation in two classic adventure games belonging to the same game series: Gabriel Knight Sins of the Fathers, a one screen at a time point-and-click adventure and Gabriel Knight Blood
Connie Veugen, Felipe Quérette
doaj +1 more source
Augmented reality is a rapidly growing area of interactive design where it allows virtual contents to be seamlessly integrated with displays of real-world scenes.
DongHyun Youm +2 more
doaj +1 more source

