Results 11 to 20 of about 960,298 (296)
On Metrics for Location-Aware Games [PDF]
Metrics are important and well-known tools to measure users’ behavior in games, and gameplay in general. Particularities of location-aware games—a class of games where the player’s location plays a central role-demand specific support in metrics to ...
Luis E. Rodríguez-Pupo +2 more
doaj +3 more sources
Location games with references
We study a class of location games where players want to attract as many resources as possible and pay a cost when deviating from an exogenous reference location. This class of games includes political competitions between policy-interested parties and firms' costly horizontal differentiation.
Gaëtan Fournier, Amaury Francou
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Subdivisions in the Robber Locating game [PDF]
We consider a game in which a cop searches for a moving robber on a graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any n-vertex graph $G$ there is a winning strategy for the cop on the graph $G^{1/m}$ obtained by replacing each edge of $G$ by a path of ...
John Haslegrave +2 more
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Multiunit Facility Location Games [PDF]
Facility location games have been a topic of major interest in economics, operations research, and computer science, starting from the seminal work by Hotelling [Hotelling H (1929) Stability in competition. Econom. J. 39(153):41–57]. In the classical pure location Hotelling game, businesses compete for maximizing customer attraction by strategically ...
Omer Ben-Porat, Moshe Tennenholtz
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Robust equilibria in location games [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Berno Buechel, Nils Roehl
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A Classical Search Game in Discrete Locations [PDF]
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among n discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at location i takes ti time units and detects the hider—if hidden there—independently with probability [Formula: see ...
Jake Clarkson +2 more
openaire +2 more sources
Two-Player Location Game in a Closed-Loop Market with Quantity Competition
This paper considers the two-player location game in a closed-loop market with quantity competition. Based on the Cournot and Hotelling models, a circle model is established for a closed-loop market in which two players (firms) play a location game under
Xiaofeng Chen +2 more
doaj +1 more source
BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
Measurement(s) personality trait • gaming experience • game experience • Electrocardiography • Galvanic Skin Response • Accelerometer • Gyroscope • In-Game Activity • Facial Expression • Emotion • Screen recording • Age Technology Type(s) personality ...
Krzysztof Kutt +5 more
doaj +1 more source
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Schlicher, LPJ +2 more
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