SpartanAnatomy.org: Evaluating a new interactive neuroradiology tool for early medical education
Abstract Teaching neuroanatomy through the lens of magnetic resonance imaging (MRI) offers medical students a strong foundation for success. However, many existing MRI learning resources lack interactivity and user‐friendliness, require payment, or include an overwhelming number of labeled structures.
Halie Kerver +3 more
wiley +1 more source
Evolutionary Kuramoto dynamics unravels origins of chimera states in neural populations. [PDF]
Zdyrski T, Pauls S, Fu F.
europepmc +1 more source
Towards a Conceptual Participatory Framework to Promote Health Literacy in Adolescents by Integrating Self-Determination Theory and Game Design. [PDF]
Franchini M +6 more
europepmc +1 more source
Enhancing handicraft intangible cultural heritage learning through immersive VR serious games: a multimodal study on natural interaction effectiveness. [PDF]
Jiang Y, Gou B.
europepmc +1 more source
Preventing smoking initiation among vulnerable adolescents: a process evaluation of the KickAsh!-intervention in Flemish youth social work settings. [PDF]
Demeester B +5 more
europepmc +1 more source
Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry. [PDF]
Salami A +9 more
europepmc +1 more source
Dynamic guidance control for UAV landing on autonomous surface vessel. [PDF]
Lin CY, Tseng YC, Yao WS.
europepmc +1 more source
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Synthesis of Game Refinement Theory for Cricket
Lecture Notes in Networks and Systems, 2021Today, gaming is on its highest peak as compared to other forms of entertainment. Game refinement theory is applied to make some modifications or to add new refinements to make games more interesting as well as to make them more popular. In aspects of cricket, this research is to analyze its important factors.
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An Application of Game-Refinement Theory to Mah Jong
Lecture Notes in Computer Science, 2004This paper presents an application of the game refinement theory to a class of multi-person incomplete-information games, especially in the domain of Mah Jong that is an old Chinese four-person incomplete-information game. We have developed a computer program to analyze some statistics on the number of the possible options and the game length.
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A Game Informatical Analysis of Dark Chess by Game Refinement Theory
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, 2020This paper explores the evolutionary changes of Chinese chess variants such as Chinese dark chess. A computer program is created for each variant and self-play experiments are performed to collect many data such as the average number of possible moves and game length.
Hiroyuki Iida, Aoshuang Ye
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