Results 61 to 70 of about 3,473 (262)
Game Semantics for Bounded Polymorphism [PDF]
We describe a denotational, intensional semantics for programs with polymorphic types with bounded quantification, in which phenomena such as inheritance between stateful objects may be represented and studied. Our model is developed from a game semantics for unbounded polymorphism, by establishing dinaturality properties of generic strategies, and ...
openaire +1 more source
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
LLM‐Integrated Human–Robot Interaction System for Microrobots
This paper proposes an LLM‐based control framework for guiding microrobots using human natural language. This framework can convert the natural human speech into safe and executable command sets for reliable navigation in complex environments. The experimental results show high accuracy and robustness in task performance, demonstrating the potential of
Bairong Zhu, Amar Salehi, Tingting Yu
wiley +1 more source
Semiring Provenance for B\"uchi Games: Strategy Analysis with Absorptive Polynomials [PDF]
This paper presents a case study for the application of semiring semantics for fixed-point formulae to the analysis of strategies in B\"uchi games. Semiring semantics generalizes the classical Boolean semantics by permitting multiple truth values from ...
Erich Grädel +2 more
doaj +1 more source
DRIVE‐SAFE evaluates learning‐based, black‐box autonomous driving policies against evolving temporal safety requirements using Signal Temporal Logic robustness metrics. It aggregates distributional robustness measures with domain‐informed weights to guide iterative retraining.
Kristy Sakano +3 more
wiley +1 more source
A pneumatically actuated multi‐tissue microphysiological system is integrated with AI‐based machine vision and automatic sampling and replenishment systems. The platform allows for the emulation of translationally relevant long‐term pharmacokinetic exposure scenarios for multiple weeks while enabling longitudinal monitoring of response biomarkers ...
Jibbe Keulen +15 more
wiley +1 more source
Classifying Limited-Move Stability Cycles in 2 × 2 Games
The 2×2 game is the simplest non-trivial model of strategic interaction: there are two players, each has two strategies, and each has a strict preference ranking over the four possible outcomes.
Leandro Chaves Rêgo +3 more
doaj +1 more source
Flexible tactile sensors have considerable potential for broad application in healthcare monitoring, human–machine interfaces, and bioinspired robotics. This review explores recent progress in device design, performance optimization, and intelligent applications. It highlights how AI algorithms enhance environmental adaptability and perception accuracy
Siyuan Wang +3 more
wiley +1 more source
An Autonomous Large Language Model‐Agent Framework for Transparent and Local Time Series Forecasting
Architecture of the proposed large language model (LLM)‐based agent framework for autonomous time series forecasting in thermal power generation systems. The framework operates through a vertical pipeline initiated by natural language queries from users, which are processed by the LLM Agent Core powered by Llama.cpp and a ReAct loop with persistent ...
William Gouvêa Buratto +5 more
wiley +1 more source
Game Comonads & Generalised Quantifiers [PDF]
Game comonads, introduced by Abramsky, Dawar and Wang and developed by Abramsky and Shah, give an interesting categorical semantics to some Spoiler-Duplicator games that are common in finite model theory. In particular they expose connections between one-
Adam Ó Conghaile, Anuj Dawar
doaj +1 more source

