Game Transfer Phenomena in Video Game Playing [PDF]
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and afterwards (including fantasies, thoughts, and actions).
Angelica B. Ortiz de Gortari +2 more
openaire +3 more sources
Exploring Game Transfer Phenomena: a multimodal research approach for investigating video games' effects [PDF]
Video games are evolving and are becoming ever more immersive. Consequently, it is necessary to understand their effects on gamers’ psychological wellbeing. The impact on cognition, affect and behaviour has mostly been investigated separately and sometimes from narrow approaches that limit the understanding of the video games’ effects.
Ortiz de Gortari, AB
core +6 more sources
Crossing the Real and Virtual Worlds: Adaptation of the Transfer Phenomena Scale Game (GTPS-20) [PDF]
The gaming industry in Indonesia is rapidly expanding, with a growing number of players, highlighting the need for appropriate instruments to understand its impact. This study aimed to adapt the Game Transfer Phenomena Scale (GTPS-20) into Indonesian and evaluate its psychometric properties.
Richard Noya +1 more
core +3 more sources
Introduction: research on game transfer phenomena (GTP) is focused on understanding the impact of video game features and experiences on sensory perception, thoughts, and behaviors rather than on excessive/uncontrollable playing regardless of negative consequences. However, studies have shown a relationship between GTP and gaming disorder, and there is
Angelica B Ortiz de Gortari +1 more
openaire +2 more sources
Mechanisms of the Game Transfer Phenomena: the Role of Cognitive, Emotional, and Personality Variables [PDF]
Game Transfer Phenomena (GTP) refer to the involuntary transfer of video game experiences into the real world and can manifest as altered sensory perceptions, automatic mental processes, and behavioural responses with video-game content. These experiences are often prompted by external cues related to the video game and occur while performing automatic
Llamas Alonso, Julio César
core +4 more sources
Outlining Theoretical Underpinnings of Game Transfer Phenomena [PDF]
Research has investigated the impact of video game play on cognitive processes and perceptions during and after gaming. These studies have primarily focused on cognitive functions such as perception, attention, working memory, and skill transfer. However, little attention has been paid to the short-term effects of gaming.
Ortiz de Gortari, Angelica B. +3 more
openaire +2 more sources
Coping with COVID- 19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena. [PDF]
During the COVID-19 pandemic, video game playing increased exponentially. The question if playing could offer benefits to cope with the pandemic stressors emerged. This study compares how non-players and players who may or may not re-experience (e.g., seeing, hearing) game content after playing [i.e., Game Transfer Phenomena (GTP)] cope with the ...
Ortiz de Gortari AB.
europepmc +3 more sources
Auditory Experiences in Game Transfer Phenomena: [PDF]
This study investigated gamers’ auditory experiences as after effects of playing. This was done by classifying, quantifying, and analysing 192 experiences from 155 gamers collected from online videogame forums. The gamers’ experiences were classified as: (i) auditory imagery (e.g., constantly hearing the music from the game), (ii) inner speech (e.g ...
Ortiz de Gortari, AB, Griffiths, MD
openaire +4 more sources
Mirror adaptation in sensory-motor simultaneity. [PDF]
BACKGROUND: When one watches a sports game, one may feel her/his own muscles moving in synchrony with the player's. Such parallels between observed actions of others and one's own has been well supported in the latest progress in neuroscience, and coined
Masataka Watanabe +2 more
doaj +1 more source
Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K +3 more
core +2 more sources

