Results 21 to 30 of about 170 (95)

GAME CITY: vom 13. bis 15. Oktober 2023 [PDF]

open access: yes, 2023
Am Freitag, den 13. Oktober 2023, erobert die GAME CITY die Stadt und zieht für drei Tage ins Wiener Rathaus. Veranstalter WIENXTRA verspricht ein fulminantes Comeback mit vielen Überraschungen, die alle Gamer_innen-Herzen höherschlagen lassen.
Kaiser-Müller, Katharina
core   +1 more source

Training of fluid and crystallized intelligence: A game-based approach in adolescents presenting with below average IQ

open access: yes, 2017
Purpose: This study aimed to determine whether two aspects of global intelligence, fluid (Gf) and crystallized (Gc) intelligence, could be improved in adolescents with below-average IQ by using a game-based cognitive intervention.
Mathilde Neugnot-Cerioli   +2 more
semanticscholar   +1 more source

Vivaldi Antenna for UWB Sensor Networks

open access: yes, 2016
In this paper, the Vivaldi antenna designed for ultra-wideband (UWB) sensor networks by exponential curves is presented. Manufactured antennas are used for through-wall measurements.
J. Gamec, Ján Schneider, M. Gamcová
semanticscholar   +1 more source

COMPARISON OF THE IMPULSE AND M-SEQUENCE UWB RADAR SYSTEMS FOR THE ESTIMATION OF THE WALL THICKNESS

open access: yesActa Electrotechnica et Informatica, 2019
In our laboratory, we developed a simple estimation of the wall thickness by the UWB (Ultra Wide-Band) radar system. The described technique measures the wall thickness in the two steps.
M. Repko, J. Gamec
semanticscholar   +1 more source

Student participation in serious games design [PDF]

open access: yes, 2011
Serious games can be defined simply as games with an educational intent. These games are regularly positioned within a curriculum as simple teaching agents and often lack meaningful participation from learners in their development.
Bates, MI
core  

Memorable Worlds - City Representation and Planning in Video Games [PDF]

open access: yes, 2021
This bachelor’s thesis examines the representation of cities in open world video games. It explores the many techniques and practices for creating immersive game city environments, and the unique planning criteria that they employ. The subjects for
Liang, Jiaming
core  

The impact of public contexts and focused interaction on user experience and social acceptability of an augmented reality game [PDF]

open access: yes, 2022
LAUREA MAGISTRALENel periodo in cui questo elaborato è stato scritto, le tecnologie X-Reality si stanno diffondendo commercialmente con dispositivi sempre più economici dotati di caratteristiche hardware e software migliorate rispetto al passato. Molte
Cocchia, Lorenzo
core  

Since 1843: in the making, 8 January - 7 February 2014 [PDF]

open access: yes, 2014
Catalogue published to accompany the exhibition of the same name held at Nottingham Trent University (Newton, Bonington and Waverley buildings) from 8 January-7 February 2014. The exhibition commenced a series of events to celebrate the 170th anniversary
Burnett, M   +3 more
core  

L'exploitation de l'industrie vidéoludique [PDF]

open access: yes, 2020
Le jeu vidéo a longtemps été considéré comme un divertissement abrutissant, rendant parfois même agressif, et a pour cela souvent été méprisé par le grand public et les médias. Mais aujourd’hui, cela commence à changer drastiquement. Les jeux rencontrent
Bayat-Ricard, Marianne   +1 more
core  

Buchpräsentation – Druckausgabe MEDIENIMPULSE 2016–2017 MI goes FROG – am 18. Oktober 2019 [PDF]

open access: yes, 2019
Alle zwei Jahre versammeln wir ausgesuchte Beiträge aus allen Ressorts in einer Druckausgabe. Wir freuen uns die Printausgabe MEDIENIMPULSE 2016–2017 mit Ihnen gebührend zu feiern.
Kaiser-Müller, Katharina
core   +1 more source

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