Where have all the games gone? Explorations on the cultural significance of digital games and preservation [PDF]
It is now 50 years since the development of the first computer game but despite the proliferation of digital games in our society - with an industry which is flourishing and an average of 9 games sold every second of every day in 2007, it seems that ...
Adrienne Muir (1247973) +2 more
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OVERVIEW OF UWB LOW-PROFILE PLANAR ANTENNAS
Historical overview of evolution wideband antennas and some practical realizations of UWB antennas are presented. Practical realization of antennas are made by LTCC technology mostly, PCB technology or their combinations.
Ján Schneider, J. Gamec
semanticscholar +1 more source
Structure and agency in local path development: A comparative study of the online games industry in Shanghai and Hamburg [PDF]
The question of how industry develops differently in different regions is an interesting topic in economic geography. Scholars have contributed enormous knowledge concerning various relatedness, the role of multiple actors and their agencies, and ...
Gong, Huiwen
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From plate to policy: segmenting consumers’ food behaviours to tailor nutritional recommendations in African cities [PDF]
Malnutrition poses significant challenges to African food systems. Addressing these challenges requires synergistic strategies informed by a comprehensive understanding of consumers' food preferences and characteristics, which necessitates the ...
Alboni, Fabrizio +7 more
core +1 more source
WIRELESS REAL-TIME VEHICLE MONITORING BASED ON ANDROID MOBILE DEVICE
The subject of this article is to bring the problem analysis of vehicle communication through diagnostic interface OBDII with diagnostic tools used in automotive diagnostics with an emphasis on Bluetooth communication.
M. Čabala, J. Gamec
semanticscholar +1 more source
Learning, Gaming, Designing: Using Playful Participation to Create Learning Games together with High School Students [PDF]
The paper deals with developing learning games in the area of informatics and society in an interdisciplinary collaboration of researchers, university students, and high school students in Vienna, Austria.
Götzenbrucker, Gerit +3 more
core +1 more source
CITY: An Informative Serious Game to Raise Girls’ Awareness of IT [PDF]
Teknologi og innovasjon er sentrale elementer i utviklingen av dagens samfunn, og de fortsetter å streve etter den best tenkelige framtiden. De utvikler og avslører nye behov, og har raskt blitt noen av de mest ettertraktede yrkene.
Saxegaard, Evelyn
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Exploring the Potential Benefits of Generative AI in Marketing of Gaming Industry Startups and Entrepreneurs in Kajaani Through Prompt Engineering [PDF]
This thesis was commissioned by Kajaani University of Applied Sciences (KAMK) Business department and its purpose was to explore the relationship, gaps and potential between Artificial Intelligence (AI), an emerging technology globally, and the gaming ...
Maramo, Mark Gil
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Making Culture: Locating the Digital Humanities in India [PDF]
"What is called 'making' in North America and Europe is, frankly, a luxurious pastime of wealthy people who rightly recognize that their lives are less full because they are alienated from material culture [...] All over what is called the Global South ...
Hand, Chris, Ray Murray, Padmini
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The Gaming Global report explores the games environment in: five EU countries, • Finland • France • Germany • Poland • UK three non-EU countries, • Brazil • Russia • Republic of Korea and one non-European region. • East Asia It takes
Long, Paul, Webber, Nick
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