Results 31 to 40 of about 170 (95)

Where have all the games gone? Explorations on the cultural significance of digital games and preservation [PDF]

open access: yes, 2009
It is now 50 years since the development of the first computer game but despite the proliferation of digital games in our society - with an industry which is flourishing and an average of 9 games sold every second of every day in 2007, it seems that ...
Adrienne Muir (1247973)   +2 more
core  

OVERVIEW OF UWB LOW-PROFILE PLANAR ANTENNAS

open access: yes, 2014
Historical overview of evolution wideband antennas and some practical realizations of UWB antennas are presented. Practical realization of antennas are made by LTCC technology mostly, PCB technology or their combinations.
Ján Schneider, J. Gamec
semanticscholar   +1 more source

Structure and agency in local path development: A comparative study of the online games industry in Shanghai and Hamburg [PDF]

open access: yes, 2019
The question of how industry develops differently in different regions is an interesting topic in economic geography. Scholars have contributed enormous knowledge concerning various relatedness, the role of multiple actors and their agencies, and ...
Gong, Huiwen
core  

From plate to policy: segmenting consumers’ food behaviours to tailor nutritional recommendations in African cities [PDF]

open access: yes
Malnutrition poses significant challenges to African food systems. Addressing these challenges requires synergistic strategies informed by a comprehensive understanding of consumers' food preferences and characteristics, which necessitates the ...
Alboni, Fabrizio   +7 more
core   +1 more source

WIRELESS REAL-TIME VEHICLE MONITORING BASED ON ANDROID MOBILE DEVICE

open access: yes, 2012
The subject of this article is to bring the problem analysis of vehicle communication through diagnostic interface OBDII with diagnostic tools used in automotive diagnostics with an emphasis on Bluetooth communication.
M. Čabala, J. Gamec
semanticscholar   +1 more source

Learning, Gaming, Designing: Using Playful Participation to Create Learning Games together with High School Students [PDF]

open access: yes
The paper deals with developing learning games in the area of informatics and society in an interdisciplinary collaboration of researchers, university students, and high school students in Vienna, Austria.
Götzenbrucker, Gerit   +3 more
core   +1 more source

CITY: An Informative Serious Game to Raise Girls’ Awareness of IT [PDF]

open access: yes, 2019
Teknologi og innovasjon er sentrale elementer i utviklingen av dagens samfunn, og de fortsetter å streve etter den best tenkelige framtiden. De utvikler og avslører nye behov, og har raskt blitt noen av de mest ettertraktede yrkene.
Saxegaard, Evelyn
core  

Exploring the Potential Benefits of Generative AI in Marketing of Gaming Industry Startups and Entrepreneurs in Kajaani Through Prompt Engineering [PDF]

open access: yes
This thesis was commissioned by Kajaani University of Applied Sciences (KAMK) Business department and its purpose was to explore the relationship, gaps and potential between Artificial Intelligence (AI), an emerging technology globally, and the gaming ...
Maramo, Mark Gil
core  

Making Culture: Locating the Digital Humanities in India [PDF]

open access: yes, 2015
"What is called 'making' in North America and Europe is, frankly, a luxurious pastime of wealthy people who rightly recognize that their lives are less full because they are alienated from material culture [...] All over what is called the Global South ...
Hand, Chris, Ray Murray, Padmini
core  

Gaming Global [PDF]

open access: yes, 2015
The Gaming Global report explores the games environment in: five EU countries, • Finland • France • Germany • Poland • UK three non-EU countries, • Brazil • Russia • Republic of Korea and one non-European region. • East Asia It takes
Long, Paul, Webber, Nick
core  

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