Results 11 to 20 of about 20,463 (308)
An ecological approach to prospective and retrospective timing of long durations: a study involving gamers. [PDF]
To date, most studies comparing prospective and retrospective timing have failed to use long durations and tasks with a certain degree of ecological validity.
Simon Tobin +2 more
doaj +1 more source
Expected Reachability-Time Games [PDF]
Manuscript accepted to Theoretical Computer ...
Vojtech Forejt +3 more
openaire +6 more sources
Case Analysis on the CAS Ad Hoc Division Decisions for the 2022 Beijing Winter Olympics
Whether it is the Summer Olympics or the Winter Olympics, in order to resolve potential sports disputes, the Court of Arbitration for Sport (CAS) sets up a special ad hoc tribunal in the host city of the Olympic Games. Although CAS ad hoc rules have many
Wenjun Yan
doaj +1 more source
Nash equilibria – existence, uniqueness and convergence – in two person non-zero games of timing
Special class of Nash equilibria with spectra S1 = S2 = {a,b} is investigated in two person non-zero games of timing. The formulas of the existing and unique equilibria are derived when the kernels satisfy some conditions of monotonicity and boundedness.
Daina Sūdžiūtė
doaj +3 more sources
Infants Time Their Smiles to Make Their Moms Smile. [PDF]
One of the earliest forms of interaction between mothers and infants is smiling games. While the temporal dynamics of these games have been extensively studied, they are still not well understood. Why do mothers and infants time their smiles the way they
Paul Ruvolo +2 more
doaj +1 more source
Reachability-Time Games on Timed Automata [PDF]
In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly non-Zeno timed automata using a value iteration algorithm.
Marcin Jurdzinski, Ashutosh Trivedi 0001
openaire +2 more sources
Minimum-Time Reachability in Timed Games [PDF]
We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to reach a target location against all possible choices of the opponent. We do not put any syntactic restriction on the game structure, nor do we require any player to guarantee time ...
Brihaye, Thomas +3 more
openaire +2 more sources
Quantity-setting games with a dominant firm [PDF]
We consider a possible game-theoretic foundation of Forchheimer's model of dominant-firm price leadership based on quantity-setting games with one large firm and many small firms.
Tasnádi, Attila
core +1 more source
Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics
Fireworks in games translate the sensory power of a real-world aesthetic form to the realm of digital simulation and gameplay. Understanding the role of fireworks in games can best be pursued through through a threefold aesthetic perspective ...
Simon Niedenthal
doaj +1 more source
Introspection dynamics: a simple model of counterfactual learning in asymmetric games
Social behavior in human and animal populations can be studied as an evolutionary process. Individuals often make decisions between different strategies, and those strategies that yield a fitness advantage tend to spread.
M C Couto, S Giaimo, C Hilbe
doaj +1 more source

