Results 161 to 170 of about 1,069,596 (334)
Game Analysis methods. From Video Game to Serious Game
This paper is in the broad sector of Game Design, identifying a specific design field inside the Serious Games, useful for addressing the issues dealing with learning, training, and the cooperative management of emergency scenarios. Serious games are recognized as valid systems for the acquisition of skills through playing, based on specific structural
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The AWGS 2025 consensus shifts focus from diagnosing sarcopenia to promoting muscle health across the lifespan. It simplifies diagnosis to low muscle mass plus low strength, expands screening to middle‐aged adults, and integrates muscle health into the WHO ICOPE framework for early intervention and healthy aging.
Bi Jianghan, Li Jiaojiao, Kang Lin
wiley +1 more source
Gender differences in problematic gaming among Chinese adolescents and young adults
Background This study aimed to evaluate the prevalence of problematic gaming among Chinese adolescents and young adults (CAYAs) and identify potential gender-specific risk variables.
Zhenjiang Liao +5 more
doaj +1 more source
A comparison of gambling behaviors and beliefs in rural and urban populations in Pennsylvania
Introduction: Little is known about the differences between rural and urban gamblers and potential vulnerabilities that may be unique to either population. This exploratory study aimed to evaluate differences between rural and urban Pennsylvanians'
Gillian Russell +4 more
doaj +1 more source
Internet gaming disorder in children and adolescents: a systematic review
F. Paulus +3 more
semanticscholar +1 more source
ABSTRACT Amidst a recent surge in US goat meat imports to meet growing demand, this study contributes to the meat demand literature by examining consumer preferences for goat meat, a relatively healthy and environmentally friendly alternative to other popular meats.
Binod Khanal +2 more
wiley +1 more source
Growth of Omnichannel Grocery Retailing and Food Prices
ABSTRACT This paper examines the effects of the growth of omnichannel grocery retailing on food prices. We first develop a conceptual model of consumer choice and retailer pricing that allows us to evaluate changes in equilibrium prices, quantities, and profits with online channel growth and alternative pricing strategies.
Xiangwen Kong +2 more
wiley +1 more source
“You’ve Got to Put in the Time”: Neoliberal-Ableism and Disabled Streamers on Twitch
This concept paper builds upon nascent research analyzing disability and the practice of videogame livestreaming on Twitch.tv. While a growing amount of scholarship analyzes the structure and organization of Twitch as a platform more broadly, with some ...
Juan Carlos Escobar-Lamanna
doaj +1 more source
Video games that incorporate other games in their game-world create interlacing fictional levels. These can be used to engage with concepts of “gameness” from within the game itself without abandoning the aesthetic illusion created by the macrogame, in which the minigame is embedded.
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