Results 161 to 170 of about 62,243 (331)
ABSTRACT Objective Eating disorders (EDs) often emerge in adolescence, but developmental trajectories across different core features remain largely unclear. Method The prospective, community‐based study included N = 898 participants aged 9.5–17.5 years (47.6% female, age 11.8 ± 1.4 years) with annual follow‐up over 2–6 (3.4 ± 1.2) years.
Anja Hilbert +5 more
wiley +1 more source
Abstract Exposure levels without appreciable human health risk may be determined by dividing a point of departure on a dose–response curve (e.g., benchmark dose) by a composite adjustment factor (AF). An “effect severity” AF (ESAF) is employed in some regulatory contexts.
Barbara L. Parsons +17 more
wiley +1 more source
Adolescent gambling: still a cause for concern? [PDF]
Problem adolescent gamblers were more likely than other children to have other addictive behaviours, more likely to report that their parents approved, to be male, have begun gambling at an early age, have had a big win early on, and to be from a lower ...
Griffiths, MD, Linsey, A
core
On the Applicability of the Advocacy Coalition Framework for Analyzing EU Policy Processes
ABSTRACT Initially developed for the US context, the Advocacy Coalition Framework (ACF) is increasingly used to analyze policy processes in the EU. But policymaking in EU differs from the US context, why the applicability of ACF in the EU context should be scrutinized.
Fredrik von Malmborg
wiley +1 more source
Unpacking the Myth in the Associations Between Self-control and Gaming Disorder in Children and Adolescents: A Comparison Between Traditional and Random Intercept Cross-lagged Panel Model Analyses [PDF]
Di Qi, Xiaomin Li, Shimin Zhu
openalex +1 more source
A Clinical Study of Internet Gaming Disorder in Adolescents with Psychiatric Disorders [PDF]
Praveen Sachan +4 more
openalex +1 more source
Le precedenti ricerche sul disturbo da gioco (GD) hanno evidenziato importanti ostacoli metodologici e concettuali derivanti dall'eterogeneità della nomenclatura e dall'uso di strumenti psicometrici non standardizzati per valutare la gravità di questo fenomeno questo fenomeno.
openaire +2 more sources
Online gaming motives, family relationships, and personality among Indian youth
Background: Youth involvement in gaming has become an important concern for mental health professionals due to its significant impact on functionality and relationships.
S J Ajith +4 more
doaj +1 more source
GLHF: A Brief Overview of Gaming Cafes [PDF]
My paper is on the history of internet and gaming cafes, focusing on how they are seen today, the problems they face and some potential solutions. Although my focus is on gaming cafes in America, because they are so popular overseas in Asian countries ...
Sun, John
core +1 more source
Abstract Objective Artificial intelligence chatbots have been a game changer in healthcare, providing immediate, round‐the‐clock assistance. However, their accuracy across specific medical domains remains under‐evaluated. Dravet syndrome remains one of the most challenging epileptic encephalopathies, with new data continuously emerging in the ...
Joana Jesus‐Ribeiro +4 more
wiley +1 more source

