Results 191 to 200 of about 53,954 (262)
A Proposal to Achieve Sustainable Development Goals in the Luxury Fashion Industry
ABSTRACT The luxury industry stands at a crossroads between tradition and sustainability. The objective of this paper is to analyse the relationship and effects of the luxury fashion industry on the Sustainable Development Goals (SDGs) and identify opportunities to improve its management.
Alicia Parro‐Ruiz +3 more
wiley +1 more source
What Jobs Do Workers Want? Worker Preferences in Global Value Chains
ABSTRACT What do workers in global value chains (GVCs) consider a good job? Research on work in GVCs largely studies compliance with standards set from the top‐down rather than worker preferences. Understanding worker preferences is crucial because workers are the intended beneficiaries of governance institutions; policies better aligned to their ...
Matthew Amengual +2 more
wiley +1 more source
The model effect: How the facial attractiveness of a model shapes clothing evaluation
Abstract Clothing plays an integral role in the formation of first impressions and has been studied within social perception. However, little attention has been paid to the reverse process: whether evaluations of clothing are influenced by the attractiveness of the person wearing it.
Young‐Jin Hur +1 more
wiley +1 more source
MaX4Zero: Masked Extended Attention for Zero‐Shot Virtual Try‐On In The Wild
Max4Zero is a zero‐shot, training‐free virtual try‐on method that leverages diffusion priors and extended attention for accurate garment transfer. By warping reference garments and mitigating texture sticking, it achieves superior fidelity, garment preservation and identity consistency over state‐of‐the‐art methods without additional training ...
Nadav Orzech +4 more
wiley +1 more source
Neural Local Inter‐reflection Modeling for Garment Fold Rendering
Abstract Realistic garment rendering requires simulating complex multi‐bounce light paths within intricate fold geometries. In these regions, conventional path tracing is computationally expensive as light becomes trapped, necessitating high bounce counts for convergence.
Jooeun Son +4 more
wiley +1 more source
A Texture‐Free Multi‐Scale Model for Surface‐Based Rendering of Knitted Fabrics
Abstract Knitted fabrics present unique challenges for realistic rendering due to their complicated structure and scale‐dependent appearance. Existing methods typically rely on explicit yarn geometry, which is computationally complex, or texture‐based representations that require heavy storage and precomputed maps. In this paper, we introduce the first
Apoorv Khattar +3 more
wiley +1 more source
Interpolated Adaptive Linear Reduced Order Modeling for Deformation Dynamics
Abstract Linear reduced‐order modeling (ROM) is widely used for efficient simulation of deformation dynamics, but its accuracy is often limited by the fixed linearization of the reduced mapping. We propose a new adaptive strategy for linear ROM that allows the reduced mapping to vary dynamically in response to the evolving deformation state ...
Y. Tao, M. Chiaramonte, P. Fernandez
wiley +1 more source
Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte +3 more
wiley +1 more source
t‐Regina: Data‐driven Authoring of Free‐form Registration for Cartoon Character Sprites
Abstract This paper proposes t‐Regina, a novel iterative scheme that automates the manipulation of grid handles in free‐form deformation (FFD) for deformable registrations of cartoon character sprites. First, we build a data‐driven FFD (dFFD) that enables users to handle locations of FFD handles from lower‐dimensional parameters.
Tsukasa Fukusato, Akinobu Maejima
wiley +1 more source

