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Advances in 4D Representation: Geometry, Motion, and Interaction

open access: yesComputer Graphics Forum, EarlyView.
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao   +7 more
wiley   +1 more source
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Garment Positioning and Drift in Garment-Integrated Wearable Sensing

2012 16th International Symposium on Wearable Computers, 2012
Perceptibility on the part of the user is a key influence on the success or failure of a wearable sensor. Most wearable sensors seek to measure or monitor parameters of the body as accurately as possible, yet wearable sensors are notoriously plagued by the error (also referred as noise) that may be introduced by the movement of the sensor over the body
Guido Gioberto, Lucy E. Dunne
openaire   +1 more source

Compression Garments and Exercise

Sports Medicine, 2011
Compression garments (CGs) provide a means of applying mechanical pressure at the body surface, thereby compressing and perhaps stabilizing/supporting underlying tissue. The body segments compressed and applied pressures ostensibly reflect the purpose of the garment, which is to mitigate exercise-induced discomfort or aid aspects of current or ...
Braid A, MacRae   +2 more
openaire   +2 more sources

Interactive garment design

The Visual Computer, 1990
A method for the design of garments at a workstation is proposed. An underlying body form analogous to a trade mannequin is first represented in the computer. Garment panels are considered to be surfaces of complex shape, whose fit with respect to body form may vary over the surface.
B. K. Hinds, J. McCartney
openaire   +2 more sources

Garment

ACM SIGPLAN Notices, 1997
Domain-specific languages are closely related to interface languages of domain-oriented software. Thus, the specifications of such software can be abstracted to specifications of language systems, and implementation of such software can be abstracted to implementation of the language systems.
Naixiao Zhang   +2 more
openaire   +1 more source

Reverse Engineering Garments

2007
Segmenting garments from humanoid meshes or point clouds is a challenging problem with applications in the textile industry and in model based motion capturing. In this work we present a physically based template-matching technique for the automatic extraction of garment dimensions from 3D meshes or point clouds of dressed humans.
Hasler, N.   +2 more
openaire   +2 more sources

3D-visualization of garments

Proceedings. Computer Graphics International (Cat. No.98EX149), 2002
This paper reports on a project, called CADwalk, for the three-dimensonal display of garments on commonly used PCs. The basic idea is to show a customer in a taylor's workshop, in a made-to-measure shop or in a designer studio how she or he looks in the new clothes, before the cloth is cut.
openaire   +1 more source

DeepCloth: Neural Garment Representation for Shape and Style Editing

IEEE Transactions on Pattern Analysis and Machine Intelligence, 2023
Yangang Wang, Tao Yu, Yebin Liu
exaly  

Garment segmentation

2022
DUDOVITCH GAL   +4 more
openaire   +2 more sources

Antishock Garments

New England Journal of Medicine, 1981
openaire   +2 more sources

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