Results 131 to 140 of about 3,364 (218)

Mechanism of Nanostructure Formation on Metal Surface Induced by Intense Short Pulse Laser [PDF]

open access: yes
departmental bulletin ...
105759   +13 more
core   +1 more source

DepthSplat: Connecting Gaussian Splatting and Depth

open access: yes2025 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
Gaussian splatting and single-view depth estimation are typically studied in isolation. In this paper, we present DepthSplat to connect Gaussian splatting and depth estimation and study their interactions. More specifically, we first contribute a robust multi-view depth model by leveraging pre-trained monocular depth features, leading to high-quality ...
Haofei Xu   +6 more
openaire   +2 more sources

A review of dynamic scene reconstruction based on neural representation

open access: yesDianxin kexue
Dynamic scene reconstruction holds significant research value in the fields of computer vision and virtual reality. Recent advancements in neural representation technologies have facilitated rapid progress in this task.
LU Ping   +6 more
doaj  

Relaxing Accurate Initialization for Monocular Dynamic Scene Reconstruction with Gaussian Splatting

open access: yesApplied Sciences
Monocular dynamic scene reconstruction is a challenging task due to the inherent limitation of observing the scene from a single viewpoint at each timestamp, particularly in the presence of object motion and illumination changes.
Xinyu Wang   +4 more
doaj   +1 more source

MTGS: Multi-Traversal Gaussian Splatting

open access: yesCoRR
Multi-traversal data, commonly collected through daily commutes or by self-driving fleets, provides multiple viewpoints for scene reconstruction within a road block. This data offers significant potential for high-quality novel view synthesis, which is crucial for applications such as autonomous vehicle simulators. However, inherent challenges in multi-
Tianyu Li   +6 more
openaire   +2 more sources

DNS of Flows over Periodic Hills using a Discontinuous-Galerkin Spectral-Element Method [PDF]

open access: yes
Direct numerical simulation (DNS) of turbulent compressible flows is performed using a higher-order space-time discontinuous-Galerkin finite-element method.
Diosady, Laslo T., Murman, Scott M.
core   +1 more source

Virtual Memory for 3D Gaussian Splatting

open access: yes
3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically increased the size of scenes that can be created.
Jonathan Haberl   +2 more
openaire   +2 more sources

BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting

open access: yes
Project Page and Source Code: https://lingzhezhao.github.io/BAD-Gaussians/
Lingzhe Zhao   +2 more
openaire   +2 more sources

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