Results 131 to 140 of about 897,519 (241)

Deblurring 3D Gaussian Splatting

open access: yes
Recent studies in Radiance Fields have paved the robust way for novel view synthesis with their photorealistic rendering quality. Nevertheless, they usually employ neural networks and volumetric rendering, which are costly to train and impede their broad
Lee, Byeonghyeon   +4 more
core  

DisC-GS: Discontinuity-aware Gaussian Splatting

open access: yes
Recently, Gaussian Splatting, a method that represents a 3D scene as a collection of Gaussian distributions, has gained significant attention in addressing the task of novel view synthesis. In this paper, we highlight a fundamental limitation of Gaussian
Li, Zhuoling   +4 more
core  

DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting

open access: yes
Recent advances in 3D Gaussian Splatting (3D-GS) have shown remarkable success in representing 3D scenes and generating high-quality, novel views in real-time. However, 3D-GS and its variants assume that input images are captured based on pinhole imaging
Shen, Liao   +6 more
core   +1 more source

Shadow-Aware Inverse Rendering in Gaussian Splatting

open access: yesIEEE Open Journal of Signal Processing
Inverse rendering decomposes a scene into geometry, materials, and lighting to enable physically consistent view synthesis and relighting. Inverse rendering approaches built upon Gaussian Splatting benefit from its efficient reconstruction pipeline, yet ...
Kotoka Matsunaga   +4 more
doaj   +1 more source

CoGS: Controllable Gaussian Splatting [PDF]

open access: yes
Capturing and re-animating the 3D structure of articulated objects present significant barriers. On one hand, methods requiring extensively calibrated multi-view setups are prohibitively complex and resource-intensive, limiting their practical ...
Milacski, Zoltán Á.   +4 more
core  

Volumetric Plane-Based Gaussian Selection for Internal View Synthesis With 3-D Gaussian Splatting

open access: yesIEEE Access
3D Gaussian Splatting (3DGS) represents scenes with anisotropic Gaussian primitives optimized from multi-view images and rendered through differentiable rasterization and alpha compositing.
Sanghyuk Roy Choi, Minhyeok Lee
doaj   +1 more source

Analysis and implementation of 3D - Gaussian Splatting

open access: yes
Tato bakalářská práce se zabývá analýzou, implementací vysvětlením metody 3D Gaussians Splatting. Pro zpracování modelu pomocí metody 3D Gaussian Splatting bylo využito několik rozdílných datových sad. Každá datová sada se soustředila na jiný typ objektu
Filip Roučka
core  

3D Gaussian Splatting pelimoottoriympäristössä

open access: yes
Opinnäytetyön tavoitteena on ottaa selvää, kuinka 3D Gaussian Splatting -tekniikka toimii pelimoottoriympäristössä, kuten pelimoottorissa. Opinnäytetyön toimeksiantajana toimii Lapin ammattikorkeakoulun ohjelmistotekniikan laboratorio FrostBit ...
Valtonen, Jonas
core  

Multispectral Gaussian Splatting for Novel View Rendering [PDF]

open access: yes
openMultispectral Gaussian Splatting (MGS) is a cutting-edge approach for novel view rendering, leveraging the power of Gaussian splatting to represent complex 3D scenes while incorporating multispectral data for enhanced fidelity and versatility.
RAEISADIGH, SINA
core  

E2GS: Event Enhanced Gaussian Splatting [PDF]

open access: yes
Event cameras, known for their high dynamic range, absence of motion blur, and low energy usage, have recently found a wide range of applications thanks to these attributes. In the past few years, the field of event-based 3D reconstruction saw remarkable
Deguchi, Hiroyuki   +3 more
core   +1 more source

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