Results 111 to 120 of about 3,364 (218)

Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures

open access: yesCoRR
Gaussian Splatting has recently emerged as the go-to representation for reconstructing and rendering 3D scenes. The transition from 3D to 2D Gaussian primitives has further improved multi-view consistency and surface reconstruction accuracy. In this work we highlight the similarity between 2D Gaussian Splatting (2DGS) and billboards from traditional ...
Sebastian Weiss, Derek Bradley
openaire   +2 more sources

TreeDGS: Aerial Gaussian Splatting for Distant DBH Measurement

open access: yesRemote Sensing
Aerial remote sensing efficiently surveys large areas, but accurate direct object-level measurement remains difficult in complex natural scenes. Advancements in 3D computer vision, particularly radiance field representations such as NeRF and 3D Gaussian ...
Belal Shaheen   +8 more
doaj   +1 more source

Poison-splat: Computation Cost Attack on 3D Gaussian Splatting

open access: yesCoRR
3D Gaussian splatting (3DGS), known for its groundbreaking performance and efficiency, has become a dominant 3D representation and brought progress to many 3D vision tasks. However, in this work, we reveal a significant security vulnerability that has been largely overlooked in 3DGS: the computation cost of training 3DGS could be maliciously tampered ...
Jiahao Lu   +4 more
openaire   +3 more sources

Implementing Immersive Worlds for Metaverse-Based Participatory Design through Photogrammetry and Blockchain

open access: yesISPRS International Journal of Geo-Information
This paper explores participatory design methods for the interconnection of digital recording techniques, like digital photogrammetry and Gaussian splatting, with emerging domains such as the metaverse and blockchain technology.
Nikolai Abramov   +5 more
doaj   +1 more source

Feature Enhancement of TUM-RGBD Depth Images and Performance Evaluation of Gaussian Splatting-Based SplaTAM Method

open access: yesSakarya University Journal of Computer and Information Sciences
Simultaneous Localization and Mapping (SLAM) methods are used in autonomous systems to determine their locations in unknown environments and map these environments. Autonomous systems need to act autonomously without external intervention.
Ali Furkan Kamanlı, Cemil Zeyveli
doaj   +1 more source

Interactive 3D video editing [PDF]

open access: yes, 2018
We present a generic and versatile framework for interactive editing of 3D video footage. Our framework combines the advantages of conventional 2D video editing with the power of more advanced, depth-enhanced 3D video streams.
Gross, Markus   +2 more
core  

AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius

open access: yesSIGGRAPH Asia 2024 Conference Papers
SIGGRAPH Asia 2024 Conference Papers (SA Conference Papers '24), December 03-06, 2024, Tokyo ...
Xinzhe Wang, Ran Yi, Lizhuang Ma
openaire   +2 more sources

Gaussian splatting holography

open access: yes
In-line holography offers high space-bandwidth product imaging with a simplified lens-free optical system. However, in-line holographic reconstruction is troubled by twin images arising from the Hermitian symmetry of complex fields. Twin images disrupt the reconstruction in solving the ill-posed phase retrieval problem.
Zhang, Shuhe, Cao, Liangcai
openaire   +2 more sources

3D Gaussian Splatting with Deferred Reflection

open access: yesSpecial Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers 24
The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, as the high frequency radiance field is notoriously difficult to fit stably and accurately. We present a deferred shading method to effectively render specular reflection with
Keyang Ye, Qiming Hou, Kun Zhou 0001
openaire   +2 more sources

FHGS: Feature-Homogenized Gaussian Splatting

open access: yesCoRR
Scene understanding based on 3D Gaussian Splatting (3DGS) has recently achieved notable advances. Although 3DGS related methods have efficient rendering capabilities, they fail to address the inherent contradiction between the anisotropic color representation of gaussian primitives and the isotropic requirements of semantic features, leading to ...
Guangya Duan   +4 more
openaire   +2 more sources

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