Results 91 to 100 of about 897,519 (241)
The integration of SLAM with Gaussian splatting presents a significant challenge: achieving compatibility between real-time performance and high-quality rendering.
Runmin Wang, Zhongliang Deng
doaj +1 more source
Uncertainty‐Aware Visual Analysis of Force Networks in 2D Granular Materials
Abstract Uncertainty in experimental measurements makes it challenging to determine which features are intrinsic to the phenomenon and which are most stable and reliable. Granular materials, such as sand, form a complex system in which the forces between individual particles influence the material's macroscopic behavior.
M. Evers +6 more
wiley +1 more source
Gaussian Splatting for Enhanced Scene Representation in 5G-Enabled Virtual Reality for Remote Operations [PDF]
openScene reconstruction in virtual reality (VR) applications presents numerous challenges, particularly in scenarios requiring remote communication, such as with remotely operated vehicles (ROVs).
DUUT, JAPHETH BIDAYAN
core
Abstract Recent advances in AI enable the automatic generation of visualizations directly from textual prompts using agentic workflows. However, visualizations produced via one‐shot generative methods often suffer from insufficient quality, typically requiring a human in the loop to refine the outputs.
Roxana Bujack +4 more
wiley +1 more source
As‐Rigid‐As‐Possible Regularization for Implicit Surfaces
Abstract Implicit surface representations have regained popularity because of their use in machine learning. A common component in optimization is regularization, penalizing the deviation of the surface from its original shape. The popular as‐rigid‐as‐possible (Arap) energy strikes a good compromise between realistic deformation behavior and efficient ...
T. Djuren +3 more
wiley +1 more source
Toward a New Gaussian Splatting Compression Scheme via Region Adaptive Hierarchical Transform [PDF]
open3D Gaussian Splatting has recently emerged as a powerful representation for Novel View Synthesis but it comes with significant storage and bandwidth requirements, which limit its usability in practical applications.
GALLINA, ANNALISA
core
3D Gaussian Splatting with Deferred Reflection [PDF]
The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, as the high frequency radiance field is notoriously difficult to fit stably
Hou, Qiming, Zhou, Kun, Ye, Keyang
core +1 more source
Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs [PDF]
3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications.
Soonbin Lee +4 more
semanticscholar +1 more source
Meshing Unsigned Distance Fields with Regular Triangulations
Abstract Unsigned distance fields (UDF) are a versatile, implicit representation of geometry. They can represent surfaces that are not bounding a solid or contain points or curves that are not manifold, for example several sheets meeting along a common curve. Contouring the implicit representation, i.e. turning it into an explicit one, requires finding
M. Kohlbrenner, M. Alexa
wiley +1 more source
UDGS-SLAM: UniDepth Assisted Gaussian Splatting for Monocular SLAM
Recent advancements in monocular neural depth estimation, particularly those achieved by the UniDepth network, have prompted the investigation of integrating UniDepth within a Gaussian splatting framework for monocular SLAM. This study presents UDGS-SLAM,
Mostafa Mansour +4 more
doaj +1 more source

