Results 91 to 100 of about 897,519 (241)

SFGS-SLAM: Lightweight Image Matching Combined with Gaussian Splatting for a Tracking and Mapping System

open access: yesApplied Sciences
The integration of SLAM with Gaussian splatting presents a significant challenge: achieving compatibility between real-time performance and high-quality rendering.
Runmin Wang, Zhongliang Deng
doaj   +1 more source

Uncertainty‐Aware Visual Analysis of Force Networks in 2D Granular Materials

open access: yesComputer Graphics Forum, EarlyView.
Abstract Uncertainty in experimental measurements makes it challenging to determine which features are intrinsic to the phenomenon and which are most stable and reliable. Granular materials, such as sand, form a complex system in which the forces between individual particles influence the material's macroscopic behavior.
M. Evers   +6 more
wiley   +1 more source

Gaussian Splatting for Enhanced Scene Representation in 5G-Enabled Virtual Reality for Remote Operations [PDF]

open access: yes
openScene reconstruction in virtual reality (VR) applications presents numerous challenges, particularly in scenarios requiring remote communication, such as with remotely operated vehicles (ROVs).
DUUT, JAPHETH BIDAYAN
core  

The Truth, the Whole Truth, and Nothing but the Truth: Automatic Visualization Evaluation from Reconstruction Quality

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in AI enable the automatic generation of visualizations directly from textual prompts using agentic workflows. However, visualizations produced via one‐shot generative methods often suffer from insufficient quality, typically requiring a human in the loop to refine the outputs.
Roxana Bujack   +4 more
wiley   +1 more source

As‐Rigid‐As‐Possible Regularization for Implicit Surfaces

open access: yesComputer Graphics Forum, EarlyView.
Abstract Implicit surface representations have regained popularity because of their use in machine learning. A common component in optimization is regularization, penalizing the deviation of the surface from its original shape. The popular as‐rigid‐as‐possible (Arap) energy strikes a good compromise between realistic deformation behavior and efficient ...
T. Djuren   +3 more
wiley   +1 more source

Toward a New Gaussian Splatting Compression Scheme via Region Adaptive Hierarchical Transform [PDF]

open access: yes
open3D Gaussian Splatting has recently emerged as a powerful representation for Novel View Synthesis but it comes with significant storage and bandwidth requirements, which limit its usability in practical applications.
GALLINA, ANNALISA
core  

3D Gaussian Splatting with Deferred Reflection [PDF]

open access: yes
The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, as the high frequency radiance field is notoriously difficult to fit stably
Hou, Qiming, Zhou, Kun, Ye, Keyang
core   +1 more source

Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs [PDF]

open access: yesIEEE International Conference on Computer Vision
3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications.
Soonbin Lee   +4 more
semanticscholar   +1 more source

Meshing Unsigned Distance Fields with Regular Triangulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Unsigned distance fields (UDF) are a versatile, implicit representation of geometry. They can represent surfaces that are not bounding a solid or contain points or curves that are not manifold, for example several sheets meeting along a common curve. Contouring the implicit representation, i.e. turning it into an explicit one, requires finding
M. Kohlbrenner, M. Alexa
wiley   +1 more source

UDGS-SLAM: UniDepth Assisted Gaussian Splatting for Monocular SLAM

open access: yesArray
Recent advancements in monocular neural depth estimation, particularly those achieved by the UniDepth network, have prompted the investigation of integrating UniDepth within a Gaussian splatting framework for monocular SLAM. This study presents UDGS-SLAM,
Mostafa Mansour   +4 more
doaj   +1 more source

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