Results 81 to 90 of about 897,519 (241)

Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering

open access: yesJournal on Interactive Systems
Enabling Foveated Rendering for VR devices displays is fundamental when dealing with real-time ray tracing. Combining traditional methods with Neural based strategies, such as NeRFs and 3D Gaussian Splatting, may impact on leveraging performance even ...
Horácio Henriques   +4 more
doaj   +1 more source

Combining Photogrammetry and Gaussian Splatting [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Among the image-based methods, photogrammetry is a consolidated 3D reconstruction technique able to provide highly accurate metric products, widely exploited in many domains.
F. Remondino   +4 more
doaj   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

Failing to Reflect Reality: Gaussian Splatting’s Collapse on Non-Lambertian Surfaces

open access: yesIEEE Open Journal of Signal Processing
We explore the applicability of Gaussian Splatting (GS) to the view synthesis (VS) of non-Lambertian objects. Materials with anisotropic appearance have always been a failure case for VS, until the recent introduction of spherical harmonics promising ...
Eva Dubar   +3 more
doaj   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

3D Models for Structural Analysis—Tests on Procedures and Point Cloud Processing

open access: yesEngineering Proceedings
In recent years, Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have emerged as promising new approaches for 3D reconstruction. NeRFs rely on neural fields that generate a three-dimensional representation of a scene from photographs ...
Sara Gonizzi Barsanti
doaj   +1 more source

No Pose at All: Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views [PDF]

open access: yesIEEE International Conference on Computer Vision
We introduce SPFSplat, an efficient framework for 3D Gaussian splatting from sparse multi-view images, requiring no ground-truth poses during training or inference.
Ran-Ran Huang, K. Mikolajczyk
semanticscholar   +1 more source

Generative Cutout Animation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov   +3 more
wiley   +1 more source

Real-time XR visualization of 3D Gaussian Splatting models [PDF]

open access: yes
openThe demand for high-quality, immersive experiences in eXtended Reality (XR) environments has increased significantly, driven by applications in entertainment, education, healthcare, robotics and industrial design. XR technologies rely heavily on real-
SCHIAVO, CHIARA
core  

RaDe-GS: Rasterizing Depth in Gaussian Splatting [PDF]

open access: yes
Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored.
Zhang, Baowen   +5 more
core   +1 more source

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