Results 71 to 80 of about 897,519 (241)
CityLangSplat: Integrating CityGML Semantics into 3D Language Gaussian Splatting for Urban Scene Understanding [PDF]
Combining visual semantics with language representations has made 3D interpretation more flexible and intuitive. Recent advances in Gaussian Splatting extend this to efficient 3D language fields supporting open-vocabulary queries.
Q. Zhang +6 more
doaj +1 more source
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source
MVSGS: Gaussian splatting radiation field enhancement using multi-view stereo
With the advent of 3D Gaussian Splatting (3DGS), new and effective solutions have emerged for 3D reconstruction pipelines and scene representation. However, achieving high-fidelity reconstruction of complex scenes and capturing low-frequency features ...
Teng Fei +4 more
doaj +1 more source
SGS: Shadow-Aware Gaussian Splatting
Gaussian Splatting algorithms achieve high fidelity under controlled, static conditions with unobstructed viewpoints. However, in unstructured environments hampered by heterogeneous occlusions with sub-optimal lighting conditions or completely dark ...
Ivana Petrovska +3 more
doaj +1 more source
3D Gaussian Splatting for Enhanced Documentation of Cultural Artifacts [PDF]
3D Gaussian splatting has shown promise for high-fidelity 3D modeling in cultural heritage documentation. However, applying 3DGS to cultural artifacts faces challenges, including image alignment errors in dynamic capture environments and background ...
J. Lee, S. Park, J. Min, J. Choi
doaj +1 more source
See4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage.
Dongyue Lu +10 more
wiley +1 more source
Mesh Processing Non‐Meshes via Neural Displacement Fields
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma +4 more
wiley +1 more source
We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video.
Sen Peng +6 more
doaj +1 more source
OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li +3 more
wiley +1 more source
Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization
Models and Datasets for the publication Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization, see https://hex-lab.io/Multi-Layer-Gaussian-Splatting-for-Immersive-Anatomy ...
Constantin Kleinbeck
core +1 more source

