Results 51 to 60 of about 429 (147)

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

A Survey on 3D Gaussian Splatting

open access: yesACM Computing Surveys
3D Gaussian splatting (GS) has emerged as a transformative technique in radiance fields. Unlike mainstream implicit neural models, 3D GS uses millions of learnable 3D Gaussians for an explicit scene representation. Paired with a differentiable rendering algorithm, this approach achieves real-time rendering and unprecedented editability, making it a ...
Guikun Chen, Wenguan Wang
openaire   +2 more sources

Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering

open access: yesJournal on Interactive Systems
Enabling Foveated Rendering for VR devices displays is fundamental when dealing with real-time ray tracing. Combining traditional methods with Neural based strategies, such as NeRFs and 3D Gaussian Splatting, may impact on leveraging performance even ...
Horácio Henriques   +4 more
doaj   +1 more source

Combining Photogrammetry and Gaussian Splatting [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Among the image-based methods, photogrammetry is a consolidated 3D reconstruction technique able to provide highly accurate metric products, widely exploited in many domains.
F. Remondino   +4 more
doaj   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

CoGS: Controllable Gaussian Splatting

open access: yes2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
Capturing and re-animating the 3D structure of articulated objects present significant barriers. On one hand, methods requiring extensively calibrated multi-view setups are prohibitively complex and resource-intensive, limiting their practical applicability.
Heng Yu   +4 more
openaire   +2 more sources

RMAvatar: Photorealistic human avatar reconstruction from monocular video based on rectified mesh-embedded Gaussians

open access: yesGraphical Models
We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video.
Sen Peng   +6 more
doaj   +1 more source

Generative Cutout Animation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov   +3 more
wiley   +1 more source

Revising Densification in Gaussian Splatting

open access: yes
In this paper, we address the limitations of Adaptive Density Control (ADC) in 3D Gaussian Splatting (3DGS), a scene representation method achieving high-quality, photorealistic results for novel view synthesis. ADC has been introduced for automatic 3D point primitive management, controlling densification and pruning, however, with certain limitations ...
Samuel Rota Bulò   +2 more
openaire   +2 more sources

4D Gaussian Splatting SLAM

open access: yes2025 IEEE/CVF International Conference on Computer Vision (ICCV)
Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing only static environments, this paper proposes an efficient architecture that incrementally tracks camera poses and ...
Yanyan Li 0001   +5 more
openaire   +2 more sources

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