Results 51 to 60 of about 3,364 (218)
Scaling of the streamwise velocity component in turbulent pipe flow [PDF]
Statistics of the streamwise velocity component in fully developed pipe flow are examined for Reynolds numbers in the range 5.5 x 10^4 ≤ ReD ≤ 5.7 x 10^6. Probability density functions and their moments (up to sixth order) are presented and their scaling
Jiang, W. +3 more
core +1 more source
3D Gaussian Splat Vulnerabilities
With 3D Gaussian Splatting (3DGS) being increasingly used in safety-critical applications, how can an adversary manipulate the scene to cause harm? We introduce CLOAK, the first attack that leverages view-dependent Gaussian appearances - colors and textures that change with viewing angle - to embed adversarial content visible only from specific ...
Matthew Hull +10 more
openaire +2 more sources
Multi‐Spectral Gaussian Splatting with Neural Color Representation
Abstract 3D Gaussian Splatting (3DGS) [KKLD23] has transformed novel‐view synthesis from RGB images, yet remains restricted to the visible spectrum. Many applications, including agricultural monitoring, rely on multi‐spectral imaging, where spectral camera alignment and scalability pose major challenges.
Lukas Meyer +5 more
wiley +1 more source
The integration of SLAM with Gaussian splatting presents a significant challenge: achieving compatibility between real-time performance and high-quality rendering.
Runmin Wang, Zhongliang Deng
doaj +1 more source
VeGaS: Video Gaussian Splatting
Implicit Neural Representations (INRs) employ neural networks to approximate discrete data as continuous functions. In the context of video data, such models can be utilized to transform the coordinates of pixel locations along with frame occurrence times (or indices) into RGB color values.
Weronika Smolak-Dyżewska +5 more
openaire +2 more sources
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source
Failing to Reflect Reality: Gaussian Splatting’s Collapse on Non-Lambertian Surfaces
We explore the applicability of Gaussian Splatting (GS) to the view synthesis (VS) of non-Lambertian objects. Materials with anisotropic appearance have always been a failure case for VS, until the recent introduction of spherical harmonics promising ...
Eva Dubar +3 more
doaj +1 more source
A comparative evaluation of 3D reconstruction with photogrammetry, NeRFs and 3D Gaussian Splatting in Cultura Heritage Restoration [PDF]
In the domain of Cultural Heritage Restoration, the demand for high-fidelity 3D models with accurate textures and geometry is critical for documentation, analysis, and conservation.
M. Carmeliti, S. Marziali
doaj +1 more source
Highlighting objects of interest in an image by integrating saliency and depth
Stereo images have been captured primarily for 3D reconstruction in the past. However, the depth information acquired from stereo can also be used along with saliency to highlight certain objects in a scene. This approach can be used to make still images
Basu, Anup +2 more
core +1 more source
Progressive refinement rendering of implicit surfaces [PDF]
The visualisation of implicit surfaces can be an inefficient task when such surfaces are complex and highly detailed. Visualising a surface by first converting it to a polygon mesh may lead to an excessive polygon count.
Amanatides +34 more
core +2 more sources

