Results 31 to 40 of about 429 (147)
GAGS: Gradient-Guided Adaptive Gaussian Splatting for Efficient and Geometry-Regularized Surface Reconstruction [PDF]
While 3D Gaussian Splatting (3DGS) has advanced surface reconstruction, existing implementations face critical challenges in memory efficiency and geometric fidelity. Current approaches like PGSR generate excessive Gaussian primitives due to uncontrolled
Y. Hou, T. Wang, X. Wang, Z. Zhan
doaj +1 more source
Style Brush: Guided Style Transfer for 3D Objects
We introduce Style Brush, a guided 3D style‐transfer method for textured meshes that provides precise creative control. It supports the use of multiple style images, smooth transitions and intuitive guidance, producing visually appealing textures that follow user intent as we demonstrate in our user study and results. Abstract We introduce Style Brush,
Áron Samuel Kovács +2 more
wiley +1 more source
3D scene stylization extends the work of neural style transfer to 3D. A vital challenge in this problem is to maintain the uniformity of the stylized appearance across multiple views. A vast majority of the previous works achieve this by training a 3D model for every stylized image and a set of multi-view images.
Abhishek Saroha +5 more
openaire +2 more sources
VeGaS: Video Gaussian Splatting
Implicit Neural Representations (INRs) employ neural networks to approximate discrete data as continuous functions. In the context of video data, such models can be utilized to transform the coordinates of pixel locations along with frame occurrence times (or indices) into RGB color values.
Weronika Smolak-Dyzewska +5 more
openaire +3 more sources
BrushGaussian: Brushstroke-Based Stylization for 3D Gaussian Splatting
We present a method for enhancing 3D Gaussian Splatting primitives with brushstroke-aware stylization. Previous approaches to 3D style transfer are typically limited to color or texture modifications, lacking an understanding of artistic shape ...
Zhi-Zheng Xiang +2 more
doaj +1 more source
RotGS: Rotation‐Guided 3D Gaussian Splatting for Turntable Sequences without Structure‐from‐Motion
Abstract The field of 3D reconstruction from multi‐view images has advanced rapidly thanks to 3D Gaussian Splatting (3DGS), which enables efficient and photorealistic scene representation. However, optimizing 3DGS requires high‐quality images from various viewpoints with accurate camera poses.
Kyumin Kim +3 more
wiley +1 more source
Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography
3D Gaussian Splatting (3DGS) has recently redefined the paradigm of 3D reconstruction, striking an unprecedented balance between visual fidelity and computational efficiency. As its adoption proliferates, safeguarding the copyright of explicit 3DGS assets has become paramount.
Yijia Guo +11 more
openaire +2 more sources
Structured-Li-GS: Structured 3D Gaussians Splatting with LiDAR Incorporation and Spatial Constraints [PDF]
In this study, we develop a Structured framework for Gaussian Splatting (3DGS) with LiDAR integration (Structured-Li-GS). It is a lightweight Gaussian Splatting pipeline that leverages LiDAR–inertial–visual SLAM.
H. Weng, H. Li, C. M. Yeum
doaj +1 more source
Multi‐Spectral Gaussian Splatting with Neural Color Representation
Abstract 3D Gaussian Splatting (3DGS) [KKLD23] has transformed novel‐view synthesis from RGB images, yet remains restricted to the visible spectrum. Many applications, including agricultural monitoring, rely on multi‐spectral imaging, where spectral camera alignment and scalability pose major challenges.
Lukas Meyer +5 more
wiley +1 more source
Mip-Splatting: Alias-Free 3D Gaussian Splatting
Project page: https://niujinshuchong.github.io/mip-splatting/
Yu, Zehao +4 more
openaire +2 more sources

