Results 41 to 50 of about 429 (147)
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source
DreamGaussian4D: Generative 4D Gaussian Splatting
4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality of details. In this paper, we introduce DreamGaussian4D (DG4D), an efficient 4D generation framework that builds on Gaussian Splatting (GS). Our key insight is that combining
Jiawei Ren 0001 +6 more
openaire +2 more sources
See4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage.
Dongyue Lu +10 more
wiley +1 more source
EndoDGS: Degradation-Decoupled Gaussian Splatting for Endoscopic Novel-View Reconstruction
Reliable three-dimensional (3D) reconstruction from endoscopic video is essential for endoscopic digital twins, scene review, and minimally invasive visual analysis.
Jiahong Dong +7 more
doaj +1 more source
CityLangSplat: Integrating CityGML Semantics into 3D Language Gaussian Splatting for Urban Scene Understanding [PDF]
Combining visual semantics with language representations has made 3D interpretation more flexible and intuitive. Recent advances in Gaussian Splatting extend this to efficient 3D language fields supporting open-vocabulary queries.
Q. Zhang +6 more
doaj +1 more source
Mesh Processing Non‐Meshes via Neural Displacement Fields
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma +4 more
wiley +1 more source
OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li +3 more
wiley +1 more source
MVSGS: Gaussian splatting radiation field enhancement using multi-view stereo
With the advent of 3D Gaussian Splatting (3DGS), new and effective solutions have emerged for 3D reconstruction pipelines and scene representation. However, achieving high-fidelity reconstruction of complex scenes and capturing low-frequency features ...
Teng Fei +4 more
doaj +1 more source
Tortho-Gaussian: splatting true digital orthophoto maps
True Digital Orthophoto Maps (TDOMs) are essential products for digital twins and Geographic Information Systems (GIS). Traditionally, TDOM generation involves a complex photogrammetric pipeline, which may deteriorate due to various challenges, including
Xin Wang +7 more
doaj +1 more source
3D Gaussian Splatting for Enhanced Documentation of Cultural Artifacts [PDF]
3D Gaussian splatting has shown promise for high-fidelity 3D modeling in cultural heritage documentation. However, applying 3DGS to cultural artifacts faces challenges, including image alignment errors in dynamic capture environments and background ...
J. Lee, S. Park, J. Min, J. Choi
doaj +1 more source

