Results 71 to 80 of about 537,382 (311)

Increasing Student Teachers' Preference of Scientific Evidence—Insights From a Utility Value Intervention

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT Teacher education should equip student teachers with scientific evidence and scientific theories as a resource for future pedagogical action. In opposition to this, student teachers tend to perceive a rather low utility value of scientific evidence and scientific theories for pedagogical action.
Michael Rochnia   +4 more
wiley   +1 more source

Automatic genre identification for content-based video categorization

open access: yes, 2000
This paper presents a set of computational features originating from our study of editing effects, motion, and color used in videos, for the task of automatic video categorization.
Dorai, Chitra   +2 more
core   +2 more sources

Recognizing Text Genres with Simple Metrics Using Discriminant Analysis [PDF]

open access: yes, 1994
A simple method for categorizing texts into predetermined text genre categories using the statistical standard technique of discriminant analysis is demonstrated with application to the Brown corpus.
Cutting, Douglass, Karlgren, Jussi
core   +5 more sources

Wonder as a Gateway to Science Meaning‐Making: Primary Pupils’ Narrative Journeys

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT This study explores how wonder fosters transformative learning in science education for pupils (11–12 years old), creating meaning about cycles in nature. As an emotional and epistemic trigger, wonder may bridge everyday experiences with abstract scientific concepts by stimulating curiosity and creativity. Through a narrative writing task, the
Pauline Book, Siri‐Christine Seehuus
wiley   +1 more source

'The effect of different genres of music on the stress levels of kennelled dogs' [PDF]

open access: yes, 2017
Classical music has been shown to reduce stress in kennelled dogs; however, rapid habituation of dogs to this form of auditory enrichment has also been demonstrated.
Bowman, A.   +3 more
core   +1 more source

Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang   +2 more
wiley   +1 more source

Demystifying the educational benefits of different gaming genres [PDF]

open access: yes, 2008
As research continues into the use of computer games for educational purposes, educators still appear reluctant to incorporate them into their teaching. One contributing factor to this reluctance is the lack of information regarding the benefits offered ...
Argles, David, Frazer, Alex, Wills, Gary
core  

The Impact of Dance Interventions on Adolescents’ Prosocial Behavior: A Scoping Review

open access: yesJournal of Adolescence, EarlyView.
ABSTRACT Introduction Adolescents are increasingly affected by complex societal challenges that impact their psychosocial development. Prosocial behaviors such as empathy, cooperation, and peer support are critical during this stage and contribute to positive academic, emotional, and social outcomes.
Chloe L. Brown   +4 more
wiley   +1 more source

Clustering Musik Rock Menggunakan Algoritma K-Means dan K- Medoids [PDF]

open access: yes
Clustering is a data analysis technique used to group objects with similar attributes or characteristics. The goal of clustering is to uncover hidden structures or patterns in data without prior label or classification information.
Andini, Cheria Rindang Tri
core  

Young people's lived experience expertise: Insights from the DigiCAT project to develop a counterfactual analysis tool for mental health data

open access: yesJCPP Advances, EarlyView.
In our project to develop a digital tool for counterfactual analysis, with an emphasis on researching active ingredients for adolescent mental health, we incorporated lived experience expertise across the lifecycle of tool development and dissemination.
Marie Allitt   +3 more
wiley   +1 more source

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