Results 131 to 140 of about 1,343,954 (317)

Automating Archaeological Discovery: Assessing Geospatial Artificial Intelligence (GeoAI) Tools for Stone Wall Identification in Kweneng, South Africa

open access: yesArchaeometry, EarlyView.
ABSTRACT The discovery of archaeological sites traditionally entails the utilisation of physically demanding exploration methodologies, including terrain surveying and the analysis of historical records. Recent technological developments have led to an increased use of non‐invasive remote sensing techniques, including Google Earth, LiDAR and aerial ...
Mncedisi J. Siteleki
wiley   +1 more source

A tutorial on Bayesian model averaging for exponential random graph models

open access: yesBritish Journal of Mathematical and Statistical Psychology, EarlyView.
Abstract The use of exponential random graph models (ERGMs) is becoming prevalent in psychology due to their ability to explain and predict the formation of edges between vertices in a network. Valid inference with ERGMs requires correctly specifying endogenous and exogenous effects as network statistics, guided by theory, to represent the network ...
Ihnwhi Heo   +2 more
wiley   +1 more source

SDFs from Unoriented Point Clouds using Neural Variational Heat Distances

open access: yesComputer Graphics Forum, EarlyView.
We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from unoriented point clouds. We first compute a small time step of heat flow (middle) and then use its gradient directions to solve for a neural SDF (right). Abstract We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from ...
Samuel Weidemaier   +5 more
wiley   +1 more source

Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton   +2 more
wiley   +1 more source

Firmly nonexpansive mappings in classes of geodesic spaces [PDF]

open access: hybrid, 2014
David Ariza‐Ruiz   +2 more
openalex   +1 more source

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

Random Drift Particle Swarm Optimization Algorithm Based on Riemannian Manifolds

open access: yesMathematics
In this paper, we propose the Manifold Random Drift Particle Swarm Optimization (MRDPSO) algorithm for matrix optimization on smooth manifolds. Conventional swarm intelligence methods generally converge prematurely in constrained domains.
Yeerjiang Halimu   +3 more
doaj   +1 more source

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