Results 121 to 130 of about 116,829 (327)

SDFs from Unoriented Point Clouds using Neural Variational Heat Distances

open access: yesComputer Graphics Forum, EarlyView.
We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from unoriented point clouds. We first compute a small time step of heat flow (middle) and then use its gradient directions to solve for a neural SDF (right). Abstract We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from ...
Samuel Weidemaier   +5 more
wiley   +1 more source

On Pseudospherical Smarandache Curves in Minkowski 3-Space

open access: yesJournal of Applied Mathematics, 2014
In this paper we define nonnull and null pseudospherical Smarandache curves according to the Sabban frame of a spacelike curve lying on pseudosphere in Minkowski 3-space. We obtain the geodesic curvature and the expressions for the Sabban frame’s vectors
Esra Betul Koc Ozturk   +3 more
doaj   +1 more source

Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton   +2 more
wiley   +1 more source

CEVA, MENELAUS AND STEWART THEOREMS FOR GEODESIC TRIANGLES ON THE HYPERBOLIC UNIT SPHERE

open access: yesSüleyman Demirel Üniversitesi Fen-Edebiyat Fakültesi Fen Dergisi, 2009
: In this study, we give Ceva, Menelaus and Stewart Theorems for geodesic triangles on the hyperbolic unit sphere . Keywords: Geodesic triangle, Lorentz space, timelike vector.
Mehmet ÖNDER
doaj  

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

Timelike surfaces with Bertrand geodesic curves in Minkowski 3–space

open access: yesAIP Advances
Geodesic curves on a surface play an essential role in reasonable implementation. A curve on a surface is a geodesic curve if its principal normal vector is aligned with the surface normal. Using the Serret–Frenet frame, the timelike (TL) surfaces can be
A. A. Almoneef, R. A. Abdel-Baky
doaj   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

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