Results 141 to 150 of about 12,537 (310)
Geodesic distance on non-singular coherency matrix space in polarization optics
International audienceWe define a geodesic distance associated with the polarization space of non-singular coherency matrices. Its introduction on HPD(2) (the manifold of Hermitian positive definite matrices of dimension 2) can be directly related to the
V. Devlaminck +3 more
core +1 more source
Timelike surfaces with Bertrand geodesic curves in Minkowski 3–space
Geodesic curves on a surface play an essential role in reasonable implementation. A curve on a surface is a geodesic curve if its principal normal vector is aligned with the surface normal. Using the Serret–Frenet frame, the timelike (TL) surfaces can be
A. A. Almoneef, R. A. Abdel-Baky
doaj +1 more source
SDFs from Unoriented Point Clouds using Neural Variational Heat Distances
We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from unoriented point clouds. We first compute a small time step of heat flow (middle) and then use its gradient directions to solve for a neural SDF (right). Abstract We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from ...
Samuel Weidemaier +5 more
wiley +1 more source
Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton +2 more
wiley +1 more source
Mesh Processing Non‐Meshes via Neural Displacement Fields
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma +4 more
wiley +1 more source
LeafFit: Plant Assets Creation from 3D Gaussian Splatting
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley +1 more source
Geodesic connectedness in Gödel type Space-Times
In this paper we use a variational approach in order to prove the geodesic connectedness of some Gödel type spacetimes; moreover direct methods allow to prove the geodesic connectedness of the Gödel Universe. At last a result of geodesic completeness
CANDELA, Anna Maria +4 more
core +1 more source
VQ‐Style: Disentangling Style and Content in Motion with Residual Quantized Representations
Abstract Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effective disentanglement of the style and content in human motion data to facilitate style transfer.
Fatemeh Zargarbashi +5 more
wiley +1 more source
The Alfvén instability nonlinearly excited the energetic-particle-driven geodesic acoustic mode on the ASDEX-Upgrade tokamak, as demonstrated experimentally.
Hao Wang +8 more
doaj +1 more source
Recognizing Weighted Means in Geodesic Spaces
Geodesic metric spaces support a variety of averaging constructions for given finite sets. Computing such averages has generated extensive interest in diverse disciplines. Here we consider the inverse problem of recognizing computationally whether or not a given point is such an average, exactly or approximately. In nonpositively curved spaces, several
Ariel Goodwin +3 more
openaire +2 more sources

